// net_start // [] - Inits multiplayer network sockets. cl_allowdownload "1" // [0,1] - Client downloads customization files. cl_allowupload "0" // [0,1] - Client uploads customization files cl_showtextmsg "1" // [0,1] - Enable/disable text messages printing on the screen. // clientport "27005" // [] - Host game client port. deathmatch "1" // [0,1] - Running a deathmatch server. decalfrequency "5" // [] - Decal painting frequency (controls how often people can spray paint their tags, setting it any lower can bog the server and clients down) Time is in seconds. english "1" // [0,1] - If set to 1, running the english language set of assets. fps_max "100" // hostname "FORUM.GE TDM Server" // [] - Hostname for server. // hostport "27015" // [] Host game server port log "1" // [] - // map "MAP" // [] - Start playing on specified map. mapcyclefile "mapcycle.txt" // [] - Refers to the file containing the list of maps to be cycled by the server. maxplayers "10" // [1 - 16] - Change the maximum number of players allowed on this server. mp_allowNPCs "0" // [0,1] - Allow NPCs on the server if set to 1. mp_allowspectators "0" // [0,1] - Toggles whether the server allows spectator mode or not. mp_autocrosshair "1" // [0,1] - Turns cross hair on and off (leave this set to one, default is one) mp_chattime "5" // [10] - Amount of time players can chat after the game is over. mp_decals "300" // [] - Max player decals (be sure not to set this much higher or it could bog down your server). mp_defaultteam "1" // [0,1,2] - Default team. 0 = None, 1 = Combine, 2 = Rebels. mp_falldamage "1" // [0,1] - Fall damage (turns realistic fall damage on and off, realistic means if you fall from a height you die, otherwise you only lose 10hp) mp_flashlight "1" // [0,1] - Flashlight (enables the flashlight to be used). mp_footsteps "1" // [0,1] - Turns footstep sounds on and off (leave this set to one, default is one). mp_forcerespawn "0" // [0,1] - Force respawn of players. mp_fraglimit "0" // [0] - Amount of frags a player can have before the game is over. mp_friendlyfire "0" // [0,1] - Allow friendlyfire to hurt teammates. // mp_teamlist "" // [teamname/modelname,teamname/modelname] - Assign players to specific teams using specific models. mp_teamplay "1" // [0,1] - Toggles whether the server allows teamplay mode or not. mp_timelimit "20" // [0] - Game time per map in minutes mp_weaponstay "0" // [0,1] - Makes the weapons remain permanently available for pick-up. Change the value from '1' to '0' to make them respawn after a slight pause. // password "PASSWORD" // [] - Current server access password // pause "" // [] - Toggle the server pause state. pause 0 rate "25000" // [12000] - Max bytes/sec the host can receive data. // rcon_password "PASSWORD" // [] - Use this to set up your remote console password RCON. "" is disabled (IE no password). rcon_password "123" sv_airaccelerate "10" // [] - sv_allowdownload "1" // [0,1] - Allow clients to download files. sv_allowupload "0" // [0,1] - Allow clients to upload customizations files. sv_cheats "0" // [0,1] - Allow cheats on server if set to 1. sv_client_interpolate "1" sv_client_predict "1" sv_consistency "1" // [] - sv_contact "Nightfish"// [info] - Whomever is responsible for the server. sv_friction "4" // [] - sv_gravity "600" // [] - World gravity (600 is default). sv_hl2mp_item_respawn_time "30" // [] - sv_hl2mp_weapon_respawn_time "30" // [] - sv_lan "0" // [0,1] - 0 Internet Server. 1 - LAN Only Server. >>>> sv_maxcmdrate "90" // [] - sv_maxrate "25000" // [] - No limit on maxrate for LAN only user 7500 for regular server. sv_maxspeed "420" // [] - Max speed. (320 is default) sv_maxupdaterate "67" // [] - Maximum updates per second that the server will allow. 60 for updaterate is LAN ONLY use 20 for internet. sv_mincmdrate "50" // [] - sv_minrate "16000" // [] - No limit on minrate for LAN only use 3500 for internet server. sv_maxunlag ".5" // [] - Maximum lag compensation in seconds. sv_minupdaterate "30" // [] - Minimum playable updaterate, leave this at 13. // sv_noclipduringpause "1" // [0,1] - If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.). // sv_password "PASSWORD" // [] - Server password for entry into multiplayer games. sv_pausable "0" // [0,1] - Is the server pausable. sv_pure "0" // [0,1,2] - Forces all clients on the server to use content that matches what is on the server, clients who are playing on the server cannot cheat by modifying the game content. sv_pure 1 Forces client to use default except files/folders specified in pure_server_whitelist.txt. sv_pure 2 Forces the client to use default models etc. sv_pure_kick_clients "0" // [0,1] - Server will kick clients that are using content that is different from the content the server wants to enforce. >>>>> ?? ?????????? 0!!!!!!!!!!!!!! sv_pure_trace "1" // [0,1] - Shows on screen what file was modifyed. sv_region "1" // [1-5] - The region of the world to report this server in. sv_specnoclip "1" // [0,1] - If set to 1, spectators cannot fly through objects. sv_stepsize "18" // [] - Controls how large each step is for a player in the level, default is 18. sv_timeout "100" // [] - Increase the timeout so players won't be dropped so easily. sv_unlag "1" // [] - Enables player lag compensation. sv_voiceenable "1" // [0,1] - Enables voice chat (default is one. Set to zero to turn it off). sv_waterfriction "1" // [0,1] - Water Friction (sets water friction to on or off. default is one). // restart // [] - Shutdown and restart the engine. // unpause // [] - Unpause the game.