ეს ერთერთ ინგლისურ ფორუმზე დავპოსტე, 1 მისიის მიმოხილვა სურათებით.
კოდემასტერის ფორუმებზე უნდა ნახოთ რა წივილია. ბევრი უკვე ჩივილსაც აპირებს ბულშოთების გამო !!
not that bad a ?
Ok here's mini review with few pictures.
(latest driver, 260 GTX 216, 4AA, 8AN, Advanced setting all high, quad core, difficulty realistic)
Right after mission start I've inspected burning APC. wow what a piece of art and shadows just fit fine there (yeah light spots are shadows as we see further)

I've order team to move towards the hill where 2 armed man were spotted. I've killed both and continued moving while hearing shooting all the way up. thinking there's third enemy trooper is hiding but alas, 2 bodies and texturless sandbags.

I start observing superior team AI as they were keep shooting at wall, I take some rest leaved game and returned in 10 min or so.
surprise surprise ! no hole in wall (not a geomod engine) and but AI was sure they can do this as were shooting way harder.
Ok I thought, this is what realistic setting are for, dumb team AI surely will make game harder.
So alone exploded antenna and captured nearby village. (personally I did not liked smoke implementation as well)
Decided to inspect some houses. wow I was impressed with all details they put there, amazing is not it ?

and this is some kind of painting on wall as I tried to stood in front and it did not behaved like shadow usually does.

Ok this is not a Sims, this game is about war, most advanced simulator number 2 ! Let's see damage model. I tried to practice on nearest fence.
Shoot few bullets and it EXPLODED !
before and after shots:

and it hard not to mention amazing water and ocean views, really hard to forget:

and so detailed and crispy textures as well:

p.s.
Forget t mention that CM seems to implemented backward texture filtering technique, if textures is near it looks more blury than far one.
This post has been edited by Abnormalia on 8 Oct 2009, 02:00