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Version 2.0.10.1850
New Features
Planting System
Players now can grow their own special plants, granting raw materials for crafting. Simply take a planting pot, some seeds, water and fertilizer, take them to your house and take care for your plants.
In Logar, next to the Mayor and in Varanas there will be new NPCs explaining the new system to the players.
Note: Plants can also be used like furniture - simply "lock" them and use them to decorate your house.
Personalised Houses
Players can now customise their houses. It is now possible to use several styles and lay-outs to make your house much more of a home than before.
A new interface element in your house will appear and allow you to switch between lay-outs etc.
Note: All existing furniture will go back to the "un-placed" status and has to be rearranged.
Goblin Mines Mini-game
In Aslan there is a NPC that will invite players to participate in a traditional Goblin game. Players can participate to win new titles and big prizes.
Epic Weapon Quest (Lv. 50)
This new epic quest will allow players to gain new, epic weapons. Check with the NPC in the Obsidian Stronghold.
Changes
Changes to Crowd Control skills
All skills that would leave a target "helpless", like Slow, Stun, Root, Fear, Reduced Attack accuracy, Sleep, have been changed as follows. These changes are necessary so the opponent (especially in PvP) will have a chance to fight back instead of simply being slaughtered.
In PvP the skills now have a lesser efficiency than before. Example: Numbing Dagger (at lv. 50) would render a monster "helpless" for 30 seconds. In PvP the opponent is now "helpless" for 15 seconds.
The more the same skill is used against the same opponent in PvP, the less effective (duration) it becomes. E.g. Numbing Dagger used for the first time will last 15 seconds, the second time 10, then 5 seconds.
Monsters using the same skill are treated similarly: Their skill effect will be reduced in duration as well.
Players using the skills against monsters multiple time do not suffer any negative effect.
Mount icon functionality changed
It is now possible to use a mount by right-clicking the icon.
To dismount it is now possible to right-click the icon in the inventory.
To swap between mounts it is now possible to click on an other mount in the inventory instead of dismounting first.
It is now no longer required for lv. 7 guilds to collect 10 guild stones to increase the guild to lv. 8.
The Spider King's Poison from the tutorial is now bound, cannot be auctioned and won't drop by PK.
Ystra Labyrinth - Imperial Refuge: Dinnai Family Bag: The bag no longer contains 60 Pieces of Solid Energy but instead Ancestral Spirit Herbs or Elemental Spirit Stones.
Skill changes
Electric Attack - the skill's values for lv. 35 and lv. 45 have been adjusted
Freeze - the lv. 0 version of this skill has now a duration of 5 seconds instead of 10.
Poison - the effect is now "Poisoned", and it can be removed by antidote skills.
Additions
Added new blue recipes.
Item Shop Changes / Bug Fixes
Effects of Potions available through the Item Shop do no longer stack. This was done to remove unwanted side-effects.
The following furniture from the Item Shop has their description corrected. These Items incorrectly stated to give a bonus on XP but instead correctly added a TP bonus:
Double Door Wood Pattern Cabinet
Exquisite Engraved Wooden Cabinet
Tall Engraved Wooden Cabinet
Simple Storage Cabinet
Classical Engraved Cabinet
Bar Cabinet
Marble Magic Cabinet
Magic Cabinet of Inspiration
Antique Dresser
Bug Fixes
Fixed some recipes' material requirements.
Roping's Blessing buff timer will now tick away even when offline.
Fixed a bug that allowed guilds below level 5 declare Guild Wars.
Fixed a bug that caused some mounts to have a much lighter colour than intended.
Gathering Encyclopedia (30 Days): the description has been modified, it now reads correctly "skill" instead of "experience".
Skill Practice Encyclopedia II (30 Days): the description now correctly states "Limited to characters between level 31 and 40".
The recipe trade-window (in-game merchants) has been fixed. It will no longer automatically close.
A situation where Kasumille would not spawn again correctly, has been fixed.
Known Issues
The Windrunner Minigame has been temporarily deactivated because of a technical issue. This feature will return when the issue has been fixed.
Under certain circumstances it is possible that de-/buffs from monsters do not display a mouse-over description.