s0uL
Head of Psychedelic Society

    
ჯგუფი: Members
წერილები: 2017
წევრი No.: 101269
რეგისტრ.: 30-September 09
|
#27825519 · 13 Oct 2011, 22:30 · · პროფილი · პირადი მიმოწერა · ჩატი
ახალი პაჩი გამოვიდა ხალხნოო! ეხა მაინც შემოიხედეთთ (( დაივღალე მარტო ბოდიალით !
2.0.06 პატც ნოუტს :
General :
Two new race/class combinations are now available: Xadaganian Mages, also known as Specialists, and Elven Psionicists, also known as Oracles. Their unique spells are Icy Coating for Specialists, and Grim Prophecy for Oracles.
Now players will sometimes receive Chests of the Recruit as extra rewards for completing quests. Chests of the Recruit contains a piece of equipment with stats useful for player's class and level. Item class will be selected automatically to replace the most outdated of the equipped items. If all equipped items are good enough for the character level, gold will be given instead of an item, the amount depending on character level. Chests of the Recruit are given away automatically as player completes quests.
Masters of Changes arrived to Elven District of Novograd and to Yasker's Tower of Nezebgrad. They can guide you to a Hall of Changes where you can customize your character's appearance and even change their gender. Wardens can also rename their pets. These services are charged in Carnival Masks sold in the Boutique.
Decoration sets allowing to customize the interior of your Astral ship are now available. They can be purchased for in-game gold, Anniversary Coins or Ship Coupons. In order to customize your ship, talk to a Ship Device Master, select an "Upgrade" option, choose a decoration slot and a decoration itself.
First four levels of Patronage are now granted automatically upon reaching level 4, 15, 23 and 30, respectively, but Martyr's abilities are unlocked only after completing the corresponding quests.
Mechanics of joining the Arena of Death has been changed. Now all players of level 45 and higher are allowed to participate in combat at any time. Its duration is still one hour, but players are now allowed to join fight once a day. Instead of talking to a special NPC, player now should open a special menu by pressing Ctrl+M and join the queue. As soon as there are enough participants on both sides, players will be offered to start the fight. Number of fights going on at the same time is not limited. The rewards have not been changed.
Kingdom of Elements, a new zone designed for 45+ level characters, has been introduced. This allod, unremarkable at a glance, was discovered by a group of travelers, they managed to find ruins of an ancient June portal there and activate them. About two months ago, the allod was shattered by a volcanic eruption. Aggressive elemental spirits arised from the underground depths and started roaming the surface unhindered. This unusual event attracted many adventurers to the allod. Collector of Rarities, one of the Master's servants, arrived there, too. He is going to reward those who will help him in his research and exploration. You can find a portal to the Kingdom of Elements in your faction's capital.
Mausoleum of Sparks is an ancient construction built by Tep himself in the Astral depths to experiment with sparks of Sarnaut creatures. Later, the Master decided to turn this place into a ground for trials. Players of level 47 and higher are invited to take part in the Trial of Power. This is a group adventure where you fight against waves of monsters increasing in strength. The goal is to survive as long as possible! Player can enter the Mausoleum up to 3 times per week.
Pets of Summoners and Wardens have learned how to dance! Enter /dance emote, and they will dance along with their master. Bosses' health bars no longer freeze. Pathfinding has been improved for all creatures. Some interface addons have been optimized. Added animation for NPC quest givers. It will be played when you accept or turn in a quest. Fixed an issue that prevented players from receiving bonuses from opened caskets in the Astral, at hangars and in instances. Endurance and Stamina stats were swapped for some items dropped from monsters.
The game can now be updated manually. In order to do so, player should download update files, unpack them, double-click the Launcher icon, press "Update manually" button in the launcher window and specify the location of the unpacked SyncVersion.### file. Problem which caused crashes at 92% on loading screen has been fixed. Game client no longer crashes when players use masks received during "Dance of Death" celebration. Mounts :
You can now place icons of available color patterns on your spell bars for quicker switching. Aidenus package and Wrokag's Bag required for the Urgent Delivery quest now can be removed from your bag. There is now a chance to loot unique Color Patterns from the Troll's Chest in Demons' City. Characters now becomes invisible immediately after using Veil of Speed.
Professions
Disassembling: Fixed an error that caused characters to receive Soiled Robes after talking to an NPC. Alchemy: Crafting Sparkling Powder no longer results in Greater Wiseman's Potion.
Patronage
Orb of a Dark Flame required for "Soul Catcher" quest now has infinite number of charges. Martyr's Protection now removes all control effects.
Reincarnation
Problem which caused players to fail "Back to the Heart" quest has been fixed.
Guilds :
Guilds now receive Prestige points if a boss is killed with a turret. Using the War Brotherhood Talisman now requires player's confirmation. Amount of tabards available to a guild has been increased. Guilds below level 10 no longer have to wait for 10 days to receive their tabard. Guilds now receive more Prestige points for completion of Symbol of Glory and Donations quests. War Brotherhood Talisman now adds 60 Loyalty points to all guild members. Only guild leader can use it. Prestige column now displays the amount of Prestige points accumulated for the last month. Guild interface: column displaying the amount of points earned for the last month has been renamed. Loyalty of all characters has been increased to 100. Guild members can now be correctly sorted by Prestige column. Interface :
The "Enter" key can now be used in the auction window. Raid interface has been improved. Rights of raid leader and assistants have been fixed. Offline characters can now be managed the same way as online characters. Markers indicating a married partner's location no longer appears if the character is divorced. The number of pages in a character's mailbox is no longer limited. "Notice Board has been reworked. It now consists of the following sections: - Looking for Group - General - Guilds - Trade - Weddings" Both urgent and free messages can be posted to any section, except for the Looking for Group tab, where all messages are posted for free. Urgent messages are marked in a special color and displayed at the top. In addition, when someone posts a luxury message, notification is sent to the World channel. There is a pop-up description for each message showing the player's name and time of posting. Unread messages are marked as new until you change tabs. Original posters can also see the remaining duration of any message. Clicking "Close" in Mailbox window now closes the mailbox. When a letter is deleted, the next letter is not opened. A confirmation window appears when a letter is returned to its sender. Maximum length of any Notice Board message is 110 characters. Various skin textures are now available for male characters on the character creation screen. Numerous location maps have been fixed. Among other improvements, impassable zones, as well as unique objects and portals are now marked. Marriage notifications are no longer sent when Wardens brew Refreshing Potions. Tip window is now displayed correctly when player accepts "The Power of the Martyrs" (League) / "Meeting with the Martyr" (League and Empire) quest. "Deselecting by clicking on a ground" option is now on by default. Player is no longer returned to login screen after sending a chat message 100+ characters long. Fixed a bug preventing mount stats from displaying in the stable. Profanity filter is now applied to all messages posted on the Notice Board. Healer's aspects are now named correctly in tooltips. Chat interface has been reworked: New tabs can be added and removed at will, filters can be set separately for each tab. Tabs can be merged into a single window or dragged into separate windows. Additional filtering options have been added. Chat customization is now more convenient. Basic settings can be changed from the bar above the chat box. Chat windows can be pinned, and transparency can be changed for each one. Fixed a bug where runes were automatically inserted into an inactive slot. When non-guild members attempt to post a message under "Guilds" tab, an error message is displayed. When a party is created, loot system is automatically set to "Group Loot" and loot threshold is set to "Common". 4-digit stats are now correctly displayed in the character window. D2 Golem now trades Gold Anniversary Coins for Collector's Coins. Abilities can now be activated with right-clicking their icons on the action bar. If the Tab key is not pressed for 3 seconds, targeting sequence will be reset. Equipped stacks of Phylacteries of Passage no longer swap out with another stack from the bag when attempting to refill. Server selection screen has been reworked. New items placed in a bag are now highlighted when the bag is open. Recipient's name is now saved it the Mailbox window after sending a letter. Icons dragged to an action bar no longer disappear after relogging. Context menu no longer disappears if a raid member teleports somewhere. Fixed a bug where characters did not receive Scroll of Purification required for the "Advanced reward" quest if they had only 2 free slots in a bag. Sound Sounds of steps are now played when a character walks backwards. Hall of Changes Players can now change name of their pets. Boutique Quality of Blackmane's Hair, given by the Runed Saddle, has been changed to "Epic" Descriptions of the Pages from the Great Mage's Diary and their replicas now clarify that you cannot complete the quest more than once. General World Shriveled Vampire Heart now restores more health. Talisman of Ancestral Guidance no longer shares a cooldown with other necklaces. Tenebra and Darkwater are now League locations. For all Imperial characters, Flag of War is automatically raised as soon as they arrive there. Similarly, Wild Isles and the Dead Sea are now Imperial locations. After abandoning a quest given by Anthropologists, quest items are no longer removed. Players can now teleport to Item Shop room using a portal by the bank entrance. Fatigue system has been removed. Now characters receive full experience immediately. All accumulated but not yet converted Fatigue will be turned into experience, unless it exceeds the amount required to level up. In this case, extra experience will be converted to bonus experience. Level 1 to 25 monsters have been weakened. Gold rewards for completing daily activities is correctly displayed in the calendar. Fixed a bug that caused names of some NPCs to hide. Underrated stats of some equipment pieces have been adjusted. Equipment prices have been adjusted. Chestpieces now cost 10% more, belts, armguards, rings, cloaks and off-hand items cost 25% more, shoulderpads cost 17% more, shirts cost 37.5% more, and special weapon costs 150% more. One-handed weapon now costs 29% less, and two-handed weapon costs 50% less. Cloud Nine "Cloud Nine" Health Resort is the new Imperial location that replaced Sewers. Characters are teleported there straight from the Astral Ship where their start-up adventure takes place. There are all necessary facilities for having some rest, training and studying. New recruits will come to Nezebgrad full of energy! Evermeet Isle Respawn time of Great Ginger Lynx required for The Avenger quest has been decreased. Fixed a bug where a ship to Novograd did not appear at Astral Atoll. Lightwood The Intelligence Agent's Secret quest now requires level 12. Pulsomer item is now activated correctly during The Key Tower quest. Characters are no longer stuck in the catapult during the ""A Hard Nut to Crack" quest. Respawn time of Danil Remizov has been decreased. Siveria Now players can loot items required for "Showing the Beasts Who's Boss" quest from Frostclaw, Chillhoof and Cursed Zombie. Darkwater Medeven boss has been weakened. Tenebra Imperial characters killed in Tenebra now resurrect on the Old Square in Nezebgrad. Nezebgrad Level 47 characters can now accept Pledge of Punishment quests. Characters receive correct amount of reputation for completing "The Basics of Herbalism: The First Step" quest. Description of the "Preparing for the Championship" quest has been fixed according to its actual stages. ZIT headquarters Respawn time of Famished Rats and Scavenging Rats has been decreased. IMD Some objects were marked on the map to improve navigation. Some quests in the location have been changed to make them easier for players. Dead Sea Time delay before Scorpion King disappearance during The Scorpion King quest has been increased. League characters killed in the Dead Sea now resurrect at the Port of Nezebgrad. Wild Isles Respawn time of Bloodthirsty Clan Berserkers has been decreased. Respawn time of Wild Rhinoceros Bulls has been decreased. Asee-Teph June Shield, Healer's Holy Shield and Summoner's Rise from the Dead abilities no longer block Holy Justice effect. Additional types of monsters are now counted towards the Asee-Teph's Most Wanted quest. The location has been reworked to improve navigation. Players are now allowed to carry up to 20 Holy Justice items, and their price has been decreased. The item can now be used by players of level 28 and below. Mechanics of Holy Justice item has been changed. After using this item character receives "Holy Justice" effect. If a character under this effect is killed by someone who is a valid target for "Holy Justice" , the killer dies and receives stackable effect "Shackles of Holy Justice", which decreases movement speed both on mounts and on foot. Eljune Monsters required for completing the Merry Forest Portal quest are now level 27, in accordance with the quest level. Copies of Gradimir Molokhov are no longer spawned. Avilon Some objects are now marked on the map to improve navigation. Coba Plateau All artifacts have been reworked. Now they can be used outside of the Plateau. Effectiveness of some artifacts has been increased. Dragon Ring Monsters no longer attack Montaine de Vevre. Stronger versions of Fierce Demon Scouts, Hungering Predators, Draconid Defenders, and Savage Dragons have been added. Layout of the location has been reworked to improve navigation. Yazes Shard Problem preventing players from raising a War Banner has been fixed. Gipat Number of items required to complete the Ghostly Loot quest has been decreased. Ethereal Toads and Cursed Wolf killed with a single blow are now counted towards the A Transparent Request quest. Give them a pair of sandals dialogue option is now available only if you have Birch Sandals in your bag. Players can no longer complete the "Popular goods" quest if there are no Birch Sandals in their bag. Restless Spirits quest is failed if required items are removed from the bag. Popular goods quest is failed if required items are removed from the bag. Kirah Respawn time of Vultures required for the Beasts of the Past: Vultures quest have been decreased. Dropping a bottle will no longer fail the Ship of Time quest. Number of League Sentinels and Mine Guards has been increased. Some monsters were correctly marked as demons instead of humanoids. Pathfinding issue with the Militant of the League NPC has been fixed. Description of the "Clot of Eternal Flame" quest has been fixed. Fierce Destroyer from the "Ultimate War" quest will no longer despawn during combat. Artifacts of the Odds appearing during the Time Storm are now opened slower. Elementals of the Odds no longer despawn after Time Storm if they are engaged in combat. Respawn time of Crocosaurs has been decreased. Now they spawn one by one during the first 2 minutes instead of spawning all at once. Markers for the "Four Days" quest are now correctly displayed on the map. Characters no longer receive 16 Druses instead of 11 during the "Ultimate War" quest after using the Ritual Knife. Respawn time of Archdemon required for the "Dragon's Heart" quest has been increased. Characters no longer have to dismount when they interact with certain objects. Vlad will now attack player a little earlier after accepting the "Vlad's Key" quest. Map markers for the "Object X: Searching for Clues" quest no longer disappear. Sign of Superiority icon has been changed. Isle of Revelation Duration of Nausea effect from Swamp Hydra Blood has been decreased by 50%. Chance to use the Analyzer successfully has been increased, and cooldown time of Advanced Paralyzer has been decreased. Cooldown of Rocky Crawler Blood is now 20 seconds. Monsters no longer drop items with placeholder descriptions. All quests issued by Sarbaz Gurguf and Yaver Tul now have descriptions. Up to 10 amulets required for the "Researching Draconids" quest can now be stacked in a single bag slot. A teleport to Rusty Marsh has been added. Characters are no longer allowed to mount up in the Master's Sanctuary. Twilight Isle Damage from cannons during the Twilight Isle Cannons quest has been increased. Killing Aristarkh Zlobin now rewards players only with the item required by the corresponding quest. Boom of Kaboomer, "Decoy for Demons", and "Fangs against Magic" quests are now marked as required to complete a World Mystery. Kingdom of Nature This location is no longer accessible to players below level 7. Level of Treants has been increased to 45. Players are no longer allowed to fight near faction's graveyards. Characters can no longer access this location by teleporting from Astral Ships. Astral Loot from the Heart Devourer boss on the Isle of the Damned now contains gold. Remaining Astral Emanations are now displayed instead of movement directions. Astral Elite modifier in the third Astral layer now decreases damage from area-of-effect abilities. Damage inflicted by monsters with their basic melee attack has been increased. Landscape of the Goblin Republic has been changed, and a new Buzz boss has been added. Abilities of many mobs on the Isle are reworked. Loot from Vseslav the Charming on the Bloodclaw Isle now contains gold. Resurrected Warrior on the Bloodclaw Isle no longer uses Caltrops. Scank on the Isle of the Damned is now immune to control effects. Players can now loot Anniversary Coins from any creature inhabiting Astral. Player can now loot ship equipment from Octulhus and Predator Sentinels. Tep Controller on the Crucible now has immunity to effects of Control. When Great Dragon's Wraith boss on Zavert Isle is killed, Ice Bolt effect is dispelled. New boss appeared on the Heart of Fire isle. New boss appeared on the Hikut isle. New boss appeared on the Abandoned Pyramid. Landscape of the Abandonned Pyramid has been changed. New boss appeared on the Isle of the Glitterlake Isle. New boss appeared on the Lab Nine isle. A maximum of 3 Astral Vortexes may now spawn in a single region. Density of Astral monsters has been increased by about 20%. Four new types of Astral Demons have been added, three of them can only be encountered in the third layer. Ships no longer receive damage from astral creatures after being docked to an isle. Players receive correct information on ship's energy when it is docked to an isle with overheated reactor. Boss at Lab Nine has been renamed to "Stone Cutter". All group members now receive Prestige for killing bosses in Demons' City and in the Astral. Meteor cast by Urub on the Goblin Isle now inflicts less damage. Goblin Revolutionary summoned by Urub at the Goblin Republic now has less health. Damage inflicted by Flame Revenge modifier has been reduced. Ships no longer receive damage from astral creatures after being docked to an isle. Boss at the Abandoned Pyramid has been renamed to Tailstabber. Sectors in the Astrolabe window are now grouped in accordance with Astral layers. Chests now decrease ship movement speed for a lesser degree (by 50% when 20 chests are on board). Players can now interact with creatures near Garm on the Hikut Shard. Respawn time of the egg on the Heart of Fire Isle has been increased, as well as the time frame to destroy it. Savage Astral Predator stats and abilities have been changed. Bloodclaw Isle: Serious Bleeding effect of Vseslav the Charming can now stack up to three times. Zavert Isle, Great Dragon's Wraith encounter: time before Ice Bomb explosion is increased. Isle of the Lost: explosion of Spark Elementals now inflicts extra damage. Quests for ship construction have been changed. Now construction takes 33 days and requires no licenses. However, if a player provide the licences, construction time is decreased to 3 days. Fixed a bug that allowed ally characters to use chests on someone else's ship. Some modifiers of Astral Isles have been revised. Attacks of Astral demons now can decrease ship movement speed. Kill the attacker demons to get rid of this effect. Anniversary Coins can now be looted from Young and Zealous Astral demons. Zealous Astral Kamikaze now inflicts correct amount of damage to characters and no longer knocks them down. Health of some astral creatures has been revised, as well as their damage and density. Isle of Corruption: damage inflicted by Black Hole ability of the final boss has been decreased. Map of the Goblin Republic has been changed. Astral demons will now try to outflank a ship instead of staying behind it. Astral confrontation Characters can no longer capture checkpoints while under the effects of Mana Shield, Champion's Rescue, Champion's Veil, Energy Shield, Lingering Immortality, Holy Shield or Hasty Disguise. Checkpoint capturing window now always displays progress bar. Fixed an error which made auction lists unavailable. If druid's pet is killed by a cannon shot, its body no longer disappears. Ship Devices Repair Goblins, Sick Bays, teleporters and hulls now have zero weight. Weight of other devices depends on their rarity and effectiveness. Ship can no longer be unsummoned if there are enemies onboard. Boost mode is available for engines again. Boost now consumes 50% more energy and increases ship's speed by 25%. Strength and speed have been increased for the majority of engines. Diversionary Shot not only immobilizes target for 10 seconds, but also has a chance to disable a damaged device for 90 seconds, depending on its state. After departing from an Astral isle, a ship becomes invisible to Astral Demons for 15 seconds. Ship upgrade interface now displays weight of all available devices and the ratio of the total weight to the engine strength. You can now preview how a new device looks before installing it. Weight of Experimental Stream-Lined Motor has been increased. If a ship is fully repaired, characters can no longer start a daily quest to decrease the repair time. If a ship is overloaded, it will be displayed by the color of the speedometer. Visor now has three new functions: Energy Discharge, Energy Outbreak, and Local Jump that help in fighting demons and travelling. Visor's abilities have been revised: its cooldown time was decreased significantly, and all abilities now consume Astral Emanations. A ship can now carry up to 100 Astral Emanations. Every time a ship is summoned at the Hangar, it receives 100 Astral Emanations. Characters now receive more Astral Emanations from defeated Astral demons. Training ship visors now have Diversionary Shot and Sharp Turn abilities. Visibility from the lower deck has been improved. A new device, Astral Trap, has been introduced. It collects Astral Emanations from defeated astral demons. Looted chests are now stored at the slots around the trap. When a Summoner uses ship equipment, their pet control bar will be hidden. Stats of Artilleries have been revised. Engine stats have been revised: their Energy Consumption and Acceleration stats now depend on their rarity. Maximum speed of some engines has been increased. Kanian and Xadaganian items for ship interior customization have been added. Orcish set for interior customization has been added. When a ship passes through an Astral Vortex they keep moving at a speed set on motor. Scanner's Disalignment ability has been revised. Action bars of player's ship and target now display icons of active effects. Instances XAES Grym the Gloomy boss became stronger. Sand Trap effect applied by the Eyepopping Family now increases cast time by 100%, in accordance with the description. Big Boom effect cast by Grym the Gloomy now works correctly. Castle Blight Summoned Kanian Warrior now patrols the territory instead of standing still. The Prince's Second Attempt quest is now completed upon talking to Dakkar de Desirae even if all characters died during the ritual. Tensess Temple Blood-Encrusted Letter is now removed from the bag after completing the quest of the same name. Characters are no longer allowed to mount up in the Tensess Temple. Fixed a bug that caused certain packs of monsters to evade. Junes Catacombs Now all boxes have limited duration time. Boxes in the first circle now spawn every 20 minutes. Players receive notifications when a box is opened or when 4 more boxes are spawned. June Shield now lasts 10 seconds. Players are not allowed to attack while this is active. Chance of Alchemist Maakh to spawn has been increased. Lab 13 Fire Arrow cast by Bang the Bloodthirsty now inflicts more damage. Gipat Cave Attack speed of Vur'tazz the Ravager has been increased. Demonic Chest now disappears straight after use. Fixed the problem which prevented players from completing A Deal quest in one version of the instance if there was another version in the Quest Log. Demons' City Hou'Loud Boss is now immune to control effects. After turning in the Gorluxor's Tower quest, player is granted a permanent pass to the raid instance instead of a key. After this, the key becomes obsolete and can be dropped. Kazul the Astral Watcher boss and his henchmen have been weakened. Because of the recent changes in class mechanics, damage inflicted by the Light Entity of the last boss has been corrected. At the Kazul the Astral Watcher encounter, Tainted Gargoyle engages in combat after a short delay instead of attacking at once. Tka-Rik's Cave Two new trials have been added: - Creeping Death. During this trial, monsters start to crawl slowly to a player from all directions. They explode if they reach the player. The goal is not to let them get close. - Fathers and Sons. During this trial, multiple Demon's Offsprings spawn. For killing each, you receive a stackable Demon Anxiety effect. As you receive 10 stacks, a Demon's Offspring with a Call for Help effect appears. If you don't kill it within a certain period of time, a Defender boss appears. Killing Defender successfully completes the trial. But if you choose to kill the Offspring within the given time, a stronger Defender will appear as you receive 20 stacks of the effect, 30 stacks, etc. Stronger Defenders have better chances to drop a Demonic Spark in their loot. Creeping Doom trial has been reworked to reduce its difficulty. Creatures no longer get stuck in the landscape. General Classes Problem which prevented players from using Veil of Speed mount ability under effects of Invisibility, Seal of Health, Intensive Training, Blessed by Nature or Divine Foresight has been fixed. Fixed a bug that changed some racial and class abilities. Loading screen no longer appears when Mages use Flash on astral ships. Mages, Healers and Wardens now wave with their wands when they cast spells, as long as the item is equipped. In future, wand animations will be added for other classes that can cast spells and use wands. Now Summoner's pets become invisible if their masters use Invisibility Potion or Strange Hat. Now all newly created Incarnations receive weapon equal to the one that players receive upon completing the starting adventure. Fixed an error that prevented Incarnations from opening the portal at the Nezebgrad Port. Healer Positions of some Rubies and Talents have been changed. All Healers of level 15 and higher will receive Water of Death Droplets via in-game mail. Circle of Healing now restores more health. Ascension, Resurrection and Spiritual Focus abilities have been removed, while Particle of Light and Chain of Light abilities have been added. Righteous Fervor Ruby now affects Holy Blast, Celestial Judgement, Devoted Plea and Refreshing Light abilities. A new Master of Aspects ability has been added that has three ranks and allows using Aspect of Light, Aspect of Mercy, and Aspect of Rage, depending on the rank. - Aspect of Light increases effectiveness of damaging Holy spells. - Aspect of Mercy increases effectiveness of healing spells. - Aspect of Rage improves weapon attacks. Miracle Worker Ruby now affects cast time of Particle of Light. Holy Rage ability no longer increases damage. Holy Rage and Verdict no longer share a cooldown. Instant damage from the Cleansing Flame has been increased by 30%. Damage and healing have been decreased for the majority of the third rank abilities. Cast time of Holy Rejuvenation has been decreased to 5 seconds and its mana cost has been decreased by 83%. Characters may now have a maximum of 3 stacks of the Fanaticism effect. Fanaticism now affects only Particle of Light, Chain of Light, Holy Healing, and Holy Rejuvenation abilities, reducing their cast time by 100%. Perpetual Healing now restores 20% more health, but its mana cost is increased by 100%. Mana cost of Divine Prayer has been increased by 100%, and its cast time is now 2 seconds. While the Aspect of Mercy is active, cast time of Divine Prayer is decreased by 100%. Damage inflicted by Verdict and Anathema has been decreased. - Amount of healing done by Devoted Plea and Refreshing Light has been decreased by 50%. Illuminated Mind Ruby now increases Wisdom by 3, 6 or 9%, depending on the rank, and is no longer affected by Perception. Unshakeable Faith Ruby increases only Faith stat now. Holy Flame Ruby now increases damage inflicted not only to the target under the Cleansing Flame effect, but to any target, as long as the Aspect of Light is active. Blessed Resolution Ruby now affects Particle of Light and Chain of Light abilities, and duration of its effect is increased to 20 seconds. Inevitable Punishment Ruby no longer increases range of Heavenly Smite, instead it increases damage of Heavenly Smite and Chain of Light, and decreases chance of cast interruption by damage. In addition to decreasing cooldown time of Holy Shield, Deep Concentration Ruby now decreases cooldown time and mana cost of abilities activating A Healer's Aspects. Chance of triggering the Frenzy effect is now 15%, regardless of the rank of the Ruby. The rank now only affects the chance of Frenzy to stop. Sudden Smite Ruby has been replaced with Unbridled Wrath which increases chance of triggering Frenzy. Light's Generosity Ruby no longer restores health when Holy Blast is used. Now it increases damage of Particle of Light. Light's Reach Ruby now increases spell cast range when the Aspect of Light is active, and decreases target's movement speed after casting Particle of Light from behind. Holy Avenger Ruby now grants a Fanaticism effect after receiving a critical strike at a 10, 20 or 30% chance, depending on the rank. Unbending Will Ruby now increases character's chance to receive a Fanaticism effect by 5, 10 or 15%, depending on the rank. Cooldown time of Hold in Contempt has been increased to 1 minute. Divine Punishment Ruby no longer affects cooldown time of Blind Faith. Power of Faith Ruby no longer affects cooldown time of Holy Rage. Devout Servant Ruby now decreases cooldown time of Holy Rage after casting Particle of Light or Chain of Light. Punishing Fanaticism Ruby now grants a Fanaticism effect every 24, 16 or 8 seconds, depending on the rank. Valiant Guardian Ruby no longer increases damage dealt to demons. At the second rank and while the Aspect of Light is active, it allows to use Sacred Word on any target. Holy Advantage Ruby now decreases mana cost of the corresponding spells by 10, 20 or 30%, depending on the rank. Blaze of Faith Ruby now increases Holy damage by 40%. Sacred Blessing Ruby no longer affects Divine Prayer. True Faith Ruby no longer affects cast time of Holy Healing and Holy Rejuvenation. Instead, it increases the amount of healing done by these spells by Holy Healing and Holy Rejuvenation 10, 20 or 30%, depending on the rank. Saintly Reach Ruby now increases Holy damage inflicted by Verdict, Anathema and Holy Rage. Characters are now allowed to use Holy Shield under the effect of Hypnosis. Cooldown time of Divine Foresight is set to 3 minutes. Cooldown time of Circle of Healing is set to 30 seconds and its cost has been increased. Warrior Rupture Ruby now works correctly. Lucky Strikes Ruby now correctly increases critical strike chance of Bloodbath. Bloodbath now removes one effect of Reflections per hit. Fixed an error that caused bleeding damage of Flawless Strike to be lower than bleeding damage of Powerful Blow. Paladin Class mechanics has been reworked. New talents, abilities and Rubies have been added. Existing talents, abilities and Rubies have been changed. These improvements are aimed to add variety and challenge to gameplay. All talents were reset, and all level 15 and higher Paladins will receive Water of Death Droplets via in-game mail. Amount of Holy damage dealt now depends on Finesse, in addition to Expertise. Absolution and Vindication now work together correctly. Angelic Harbinger and Entangling Chains now work together correctly. Seal of Silence now modifies Binding Curse instead of Strike of Justice. Power of Purity now increases damage inflicted by Chastising Strike. Several Paladins can now apply Righteous Word to the same target. In combat, canons are now restored every 15 seconds instead of 20. Purifying Strike now restores canons at a lower chance. Cost and damage of Crusader Blow and Purifying Strike have been increased. Cost and damage of Sacred Sunrise has been decreased. Chance to trigger the effect of Canon of Light has been increased. Periodic damage of Holy Trial has been increased. Damage bonus of Mighty Strikes has been increased. Strike of Justice no longer consumes canons, does not stun the target and has a cooldown time. Range of Solemn Prayer has been increased. Saintly Aura can now by turned on and off. Devoted Plea no longer decreases cooldown time of Shining Sword. Solemn Prayer now works in a party only. Using it does not raise Flag of War anymore. Purifier ruby now modifies Interdiction ability correctly. Psionicist Mental Suppression Ruby and Mental Pulse now work correctly together. Pets of Wardens and Summoners can no longer attack twins of their masters. Invisibility effect is now applied correctly if Seal of Health is active. Mental Suppression now works according to its description. Experienced Manipulator now reduces cooldown time of Telekinetic Pull by 15/30/50% correspondingly. Once affected by Telekinetic Pull, target becomes immune to it for 20 seconds. Range of this ability has been fixed. Mage Area of effect of Icy Comet and Icy Meteor has been decreased. Flash now correctly works on various surfaces. Damage radius of Icy Comet and Icy Meteor has been decreased. Invisibility effect is now applied correctly if Seal of Health is active. Summoner Demonic Curse now correctly restores pet's health. Blood Circulation now restores Blood Drops after one second delay. Since Vampirism and Life Tap no longer restore Summoner's health, all talents were reset. If there are several Summoners in a party, each of them can cast Corrosive Acid at the same target. Summoning Mastery now correctly increases the effect of periodic healing applied to Summoner's pets. Scout Merciless Shot doesn't have a cooldown anymore. Weighted Shaft Ruby now decreases energy consumption according to its description. Cooldown of Powerful Shot, Shattering Shot, Throat Shot, and Branding Shot now starts as soon as the spell is cast. Scout can no longer enchant arrows before resurrection after dying in the Astral under Injured effect. Rain of Arrows now allows using Double Shot, Branding Shot, Steady Shot and Intuitive Shot abilities 5 times in a row with cast time decreased by 100% Casting Explosive Shot at a target within melee range applies a Confusion effect to the Scout. Eagle Vision now increases range of Explosive Shot according to its description. Target no longer receives Intense Pain effect from Rapid Fire, Throw Dagger, and Explosive Shot abilities. Warden Flash Lightning now applies Predatory Urge effect to Warden's pets. Target moving under Open Wounds effect now receives 50% additional damage. Description of Kingdom of Nature has been fixed. Finishing attacks of a pet now have a chance to miss the target. This chance depends on Warden's Perception, same as for its other attacks. Aqua Vitae and Healing Balm brewed by Wardens cannot be sold to vendors anymore. Lightning Strike and Flash Lightning no longer knocks target down, but throws them off balance instead at the same chance. Damage inflicted by these abilities has been increased. Boar's Blow now knocks the target down and throws it off balance. Its cooldown time is increased to 60/45/30 seconds and its damage is also increased. Cooldown time of Shred has been increased to 15 seconds. Thrill of the Hunt now increases duration of the Great Hunt by 20/40%. Channeled Lightning now reduces cast time of Vortex by 6/12/24% and cooldown time of other Lightning spells by 10/20/30%. Fixed an error that prevented pets from leaving the Ghostly Plane if their health has been restored faster than their energy. Pets can no longer be sent to Ghostly Plane if they are stunned or feared. Fixed an error preventing Druid's pets from attacking Psionicist's twin. Known Issues Heraldic licence Category: interface - guilds Patch notes line: Fixed a problem with changing the Heraldic Sign using the license. Bug description: The heraldic license still doesn�t work. Using the item brings the customization interface, but it�s impossible to change colors or patterns. Category: spells - Scout Patch notes line: Cooldown of Throw Dagger ability is now increased if a Scout suffers from Confusion effect. Bug description: According to our tests, the cooldown of Throw Dagger is always the same (1 minute) with or without the Confusion effect. There are issues with using the Flash ability onboard of an Astral ship. Party window remains on screen after leaving the raid. Map of the Goblin Republic is outdated. Health and speed of a mount is not displayed in the Stable interface. Guild Loyalty is set to 70 temporarily, but it will be restored to the previous values soon. Sorting guild members by "Prestige" column works incorrectly. Some quests started by Sarbaz Gurguf and Iaver Tul have no description. Raid context menu disappears when a party/raid member gets into Purgatory or uses a teleport. Profanity filter will be applied to messages posted to Notice Board. Loading screen appears when Mages use Flash on astral ships. Only one group member receives Prestige for killing bosses in Demons' City and in the Astral. Adventurer's Stone received at the Astral Atoll is bound to this location. When a letter is deleted, next letter opens, but its content is not displayed. Clicking "Close" in Mailbox window closes the letter first before closing the mailbox. Some players experience game client crashes while playing. Some items are not named correctly in mail from the Auction. Combat statistics provides no data on characters who left the Arena of Death before the battle ended. Game sometimes freezes at 8% loading.
This post has been edited by s0uL on 13 Oct 2011, 22:33
|