
Just taking a quick look from a Rogue’s point of view of what Planar Attunement looks like and here’s what we’ve found on the PTS. First, your experience bar isn’t full anymore and shows AA levels now. As we know, experience levels and numbers are most likely placeholders, but lets consider them.
The bar right now has a max of 500,000xp to gain a Planar Level or Attunement Point. We don’t know if this amount goes up every time, but lets assume it’s static. The center ability of each map is 100 points with only one level. Each other revealed hex costs 100, 125 or 150 points and has three levels. Other hexes are unlocked, apparently, when you level the existing hexes.
The center ability is a planar lure. For example the Earth Grid above is:
Use at a tear to lure out the planar forces breaking through and start an Earth rift event.
It seems that you will be able to force specific rifts through any tear. Each grid has a unique ability, which is denoted by the purple hex.
Life: Swift Saddle – Reduces time to mount by 5% (0/1)
Air: Windsprint – Increases unmounted, out of combat, movement speed by 2% (0/1)
Earth: Safefall – Increase falling height before damage is taken by 2% (0/1)
Fire: Fire Spurs – Increases mounted mvoement speed by 2% (0/1)
Water: Wave Rider – Increases swim speed by 5% (0/1)
Death: Increases movement speed while soulwalking by 5% (0/1)
Each Element also has specific abilities:
Fire – Increases Str by 1 and DPS with a Gun by 30
Water – Increases Dex by 1 and DPS with an Axe by 30
Earth – Increases End by 1 and DPS with a Mace by 30
Air – Increases Dex by 1 and DPS with a Dagger by 30
Death – Increases Str by 1 and DPS with a Axe by 30
Life – Increases End by 1 and DPS with a Bow by 30
Also each element allows you to increase damage to elemental creatures of that type by 1%. Obviously these numbers aren’t final, and we don’t know how many points in each hex opens up more. Weapon proficiencies require 4 points to max, stats and enemy banes 3. Also remember each calling gets different bonuses