xecu_xecu_xecuხოო არკადულია, გადაიტანე ეხლა რბ-ს მონაცემებზე და მაგის სურათი დადე
* * *


ესეიგი ერთი ხელი ვითამაშე და 2 t54 ავაფეთქე, წინიდან ბაშნიაზე ერთი სროლა ჰყოფნით კაი რამეა მარა ის 4-ს ვერაფერი მოვუხერხე
პ.ს თაიგერ 2-ზე 22 ტყვიით ნაკლები აიღეთ ბაშნიასთან აღარ გექნებათ ტყვიები
* * *
Update 15.01.2015 (1.45.11.15)
Ability to manually sort vehicle setups has been added.
An error that led to wrongly selected crew member when players would select vehicle setup has been fixed.
Fixed an error where the fog effect would apply in addition to the haze effect.
Self reflections have been fixed (they would not show in many cases).
Possibility of using zoom has been added to the Spectator mode (they are switchable in view setups – ins and del by default).
Spectator Mode – players that did not appear in the battle will no longer be displayed in the list of available players to switch for viewing.
Multiple optimizations have been implemented.
Many fixes for different rare client crashes.
Update 15.01.2015 - Server Update
“Critical Hit” award will no longer be given for setting enemy ground vehicle on fire.
Logic of kill credit for ground forces has been changed. Now destroyed vehicles are awarded to players who inflicted the last damage and not to the players who set the enemy on fire.
“Critical Hit” awards will now be given out after a player knocks out the second member of the crew.
Fixed an error that would happen when you loaded the last available shell yet it still would be calculated in the tank ammo rack, which led to a possibility of ammo explosion after an enemy hits the module.
Changes to ground forces vehicle respawns: if there is no possibility of being able to be spawn on unoccupied ground, then the player vehicle will become temporarily non-solid and therefore he won’t collide with other allied vehicles. After 1.5 seconds of being clear of collisions - the vehicle becomes solid again.