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#49381100 · 30 Nov 2016, 15:59 · · პროფილი · პირადი მიმოწერა · ჩატი
The following release notes contain information about the ArcheAge: Revelation 3.0 release.
New Races Dwarves and Warborn races have been added. This section is under construction. The female warborn character model has additional clothing coverage while in Ravager form. Region specific default appearance templates for dwarven male, dwarven female, warborn male, and warborn female have been added. A new twin-ponytail hairstyle has been added for dwarven females and a twin-braid hairstyle has been added for females of other races. Changes to legacy racial passives.
New Zones
The following zones have been added. This section is under construction. Sunbite Wilds Aubre Cradle Airain Rock Ahnimar Rokhala Mountains Legacy Zone Changes
Skill Changes
General Skill/Stat Changes Increases and decreases to Critical Damage now display their real amounts. (Previously, this stat was displayed “as a percentage of the original 50% bonus damage.”) The “Skill Cooldown” stat in your character sheet has been changed to “Attack Speed,” and its tooltip has been edited to better explain its functionality. In addition, this stat is now displayed as a total additive number, with the effective reduction shown in parenthesis next to it. (In much the same way that Defense and Magic Defense are currently displayed.) Battlerage
Triple Slash No longer has a chance to reset the cooldown on Charge and Behind Enemy Lines. Increases threat generation +300% if used while under the effects of Toughen. Shaken no longer reduces Healing Effectiveness. (This is a global change to the Shaken debuff in general.) Sunder Earth Provokes affected enemies if used while under the effects of Toughen, forcing affected monsters and players to temporarily target the caster. (This is a global change to the way Provoke works. Players can immediately choose a new target after being Provoked, but it will forcibly change their current target to the caster when this debuff first takes effect.) Earth Energy (the buff granted to allies within its AoE) now grants 30% damage reduction. Bondbreaker Can only be used while under the effects of Snare, Slow, or Lassitude. No longer breaks Bubble Trap effects. No longer grants physical damage reduction. Can be used during Global Cooldowns, and does not trigger a Global Cooldown. Frenzy Effect now has a base duration of 20sec, but regains 20sec of duration each time you kill an enemy. (Max stacked duration at any given time: 30sec.) Tiger Strike Can no longer be used while Snared. Behind Enemy Lines Now breaks Telekinesis and Bubble Trap effects. Can no longer be used while Snared. Attack Speed Training Grants a stack of Delirium for each enemy hit by the 3<sup>rd</sup> attack of Whirlwind Slash. (Previously only granted one stack regardless of the number of enemies hit.) Delirium now increases melee skill damage +2%. (No longer increases critical rate.) Delirium duration increased from 5sec -> 9sec. Reckless Charge Using Charge, Tiger Strike, or Behind Enemy lines grants the Reckless Charge buff for 4sec, decreasing received physical damage -15% and the duration of Shackle, Slow, Snare, and Impale -35%. This buff no longer increases move speed. Archery
Charged Bolt Ranged Attack coefficient reduced from 220% -> 200% Piercing Shot Ranged Attack coefficient reduced from 300% -> 270% Deadeye This ability is now a 60sec buff. While the buff is active, the caster gains a flat bonus to their Ranged Attack (+80 Ranged Attack at Rank 4) when they stand still for 1 second or more. Moving cancels the attack bonus, but the Deadeye buff remains and can be activated any number of times throughout the 60sec duration. No longer grants the Feral Mark buff by itself. (But can do so if augmented by the Sharpshooting passive.) Snare New Combo: Snare gains a 30m casting range if used while under the effects of Float. (Note: The actual Snare effect is still a 5m radius AoE. It can just be cast anywhere in a 30m radius while floating.) Float No longer grants the Feral Mark buff by itself. (But can do so if augmented by the Sharpshooting passive.) Boneyard Interrupts the target. (Previously inflicted a very short duration Snare on the target. This change seems to resolve many of the issues where simply having a high enough move speed would allow a character to escape the Boneyard before it appeared.) Concussive Arrow New Combo: This attack gains a 40% Defense Penetration bonus per rank of Bleeding on the target. (Note: that means +40% of your character sheet’s defense penetration per rank, up to +200% additional defense penetration.) Snipe Snipe now requires a target to cast, inflicting its damage in an AoE line from you to that target. (Note: this resolves nearly all terrain/elevation problems with this skill, but means it can no longer be fired “blindly” through obstacles or at stealthed targets. Interestingly, it DOES allow the caster to shoot with perfect accuracy through walls and other obstacles as long as they still have their target selected.) Combo changed: Snared targets are Tripped. (Previously Slept targets were Tripped.) Sharpshooting Causes Deadeye and Float to grant Feral Mark whenever they are active. (Note: This means the entire duration of Float, but only when you are standing still during Deadeye.) No longer increases the base duration of Feral Mark. Shadowplay
Rapid Strike Inflicts Shaken after 5 stacks. (Previously inflicted Distressed after 10 stacks.) Shaken no longer reduces Healing Effectiveness. (This is a change to the Shaken debuff in general.) Stalker’s Mark Reduces target’s Received Healing -60%. (previously -35%.) Maximum stacks of Cumulative Damage increased to 1000. Toxic Shot The Poison debuff’s coefficient with Magic Attack has been increased 100% -> 160%. Shadow Smite Combo changed: Inflicts 98% bonus damage if used while under the effects of stealth. (Previously dealt bonus damage to stunned targets.) Combo changed: Resets Stealth cooldown if used while under the effects of Bloodthirst Explosion. (Previously reset Stealth cooldown if used while stealthed.) Shadow Step No longer has a chance to reset cooldown on casting. Cooldown reduced from 30sec -> 18sec. Throw Dagger Added Combo: Increases range by +10m if used while under the effects of Drop Back. Witchcraft
Lassitude Lassitude’s pre-sleep slowing effect now properly counts as a Slow, comboing with skills like Charged Bolt and Whirlwind Slash. Enervate Reduces target’s Healing Effectiveness -60%. (Previously -50%.) Bubble Trap Enemies in Bubble Trap receive -50% magic damage. (RIP Bubble Meteor.) Play Dead Now only restores health/mana if the caster is below 30% health when cast. Causes enemies to temporarily lose targeting on the caster. (Enemies can still target you again after you use this ability, but they will forcibly lose targeting when you first cast it.) Purge Grants +1600 Magic Defense at Rank 4. (Previously granted +25% Magic Defense.) Baleful Recharge Successful attacks have a 2% chance to trigger the Baleful Recharge buff for 5sec, which restores a percentage of your maximum mana on each attack. This ability has a 12sec cooldown once triggered. Each enemy you Fear using Insidious Whisper or Banshee’s Wail grants a stack of Exploitation. Exploitation (New stacking buff granted by Baleful Recharge) Decreases the cooldown of Focal Concussion and Enervate -10% per stack. Stacks up to 5 times. Casting either spell consumes one stack of Exploitation. While under the effects of Exploitation, both spells will deal 90% of their damage as Mana burn instead of normal damage, restoring an equal amount of mana to you. Sorcery
Insulating Lens Is now instant-cast. (Previous cast time: 1sec) Now has a 40sec duration. (Previously unlimited duration.) No longer protects the caster from being Tripped. Gods’ Whip Combo removed: No longer combos with freezing effects. Mana Fountain (Stacking buff granted by Mana Flurry) Duration increased from 3sec - > 8sec. Occultism
Mana Force Combo changed: Inflicts an additional +101% damage on Cursed targets. (Previously inflicted bonus damage on Feared targets. Note: “Cursed” is the debuff enemies receive from Mirrorlight.) Combo changed: Inflicts Weakness on targets under the effects of Fetter, increasing CC duration. (Previously inflicted Shaken on targets under the effects of Fetter.) Absorb Lifeforce Cooldown reduced from 36sec -> 18sec. Now heals the caster for 50% of the damage dealt. (Previously 100%) Now deals +140% damage to pets, mounts, and summons. Combo removed: No longer combos with Distressed. Summon Crows Clarification: edited tooltip to show how much Summon Crows normally affects accuracy. (-30% to Physical Accuracy, meaning Melee and Ranged attacks.) Added combo: Inflicts -60% to ALL accuracy instead if enemies are Snared. Death’s Vengeance Enemies affected by the Death’s Vengeance explosion will also explode if killed within 3sec. Deathmark Aura (Buff triggered by stacking enough Burning Brand) Duration increased from 6sec -> 12sec. Reprisal Now grants its bonus to all Critical Rates except healing. Macabre Reach Now grants its bonus to all Critical Damage except healing. Overpowered Spell Locus Now grants its bonus to all Skill Damage except healing. Intensified Harm Now grants its bonus to all Critical Damage except healing. Songcraft
Startling Strain Cooldown decreased from 30sec -> 24sec. Duration of Charm decreased from 30sec -> 28sec. Dissonance Magic Attack coefficient increased from 150% -> 260% Grief’s Cadence Effects of the song improved to +30% CC duration on enemies and -30% CC duration on allies. (Previously +20% and -20%) Rhythm Duration increased from 6sec -> 9sec. Zeal Now grants its bonus to all Critical Rates and Critical Bonuses (including healing.) Defense
Bull Rush No longer consumes Mettle to deal bonus damage. Boastful Roar Combo changed: Inflicts an additional +60% damage if used while under the effects of Toughen. (Previously worked with with Shrug It Off) Inflicts Provoke, forcing affected monsters and players to temporarily target the caster. (This is a global change to the way Provoke works. Players can immediately choose a new target after being Provoked, but it will forcibly change their current target to the caster when this debuff first takes effect.) Revitalizing Cheer Combo changed: Healing increases +25% if used while under the effects of Toughen. (Previously +50% if used while under the effects of Shrug It Off.) Redoubt Removed combo with Liberation. Ollo’s Hammer Combo added: Projectile travels much faster when thrown at Electrocuted targets. Mocking Howl Combo changed: Generates +200% agro if used while under the effects of Toughen. (Previously worked with Shrug It Off.) Combo changed: Inflicts Distressed on targets if used while under the effects of Toughen. (Previously combod with Shrug It Off.) Combo: Provokes Taunted enemies, forcing them to temporarily target the caster. (This is a global change to the way Provoke works. Players can immediately choose a new target after being Provoked, but it will forcibly change their current target to the caster when this debuff first takes effect.) Ursine Roar Increases Continuous Health Regen by a small amount whenever damage is received while below 30% health. (This increase is based on your Stamina, and is subject to sharp diminishing returns.) Auramancy
Thwart Shaken no longer reduces Healing Effectiveness. (This is a change to the Shaken debuff in general.) Conversion Shield (Renamed to Spell Shield) Decreases received Magic Damage by -32% for 8sec at Rank 4. (Previously converted 42% of received Magic Damage to health.) Decreases caster’s Received Healing by the same amount for the duration. (-32% at Rank 4.) Added combo: Grants Magic Shield when cast while under the effects of Liberation. Shrug It Off Can only be used while under the effects of Stun or Impale. No longer grants Magic Damage reduction. Can be used during Global Cooldowns, and does not trigger a Global Cooldown. Liberation Removed combo with Redoubt Improved Targeting Increases the Accuracy of all attacks +8%. (Previously increased melee accuracy and crit rate.) Magic Condenser Increases all Critical Rates +6%, including Healing. (Previously increased magic accuracy and crit rate.) Vitalism
Holy Bolt (Added!) 30m ranged spell, deals Magic Damage based on Healing Power. (875 base damage, 90% coefficient, 1.5sec casting time.) Combo: Inflicts an additional +37% damage on Cursed Targets Combo: Heals allies Blessed by you (including you) as long as they are within 15m of the target when struck by Holy Bolt. Mirror Light Duration of Blessing (the buff granted to allies) decreased from 3min -> 1min30sec. Cooldown increased from 18sec -> 21sec. Antithesis Magic damage now based on Healing Power (coefficient reduced to 240%.) Skewer Magic damage now based on Healing Power (coefficient reduced to 276%.) Mend Added combo text: doubles duration of Omnipotent ward if cast while under the effects of Sacrifice. (Note: this combo already existed in the tooltip for the Defiance passive. Now it appears properly in the combo section of Mend’s tooltip.) Added combo: Consumes Sacrifice buff to grant Renewal to all affected allies. Infuse Restores 8-11% of max mana for up to 10 nearby allies. No longer provides insulating lens to affected allies. (But can still do so if combod with the Sacrifice buff.) Added combo: Consumes the Sacrifice buff to grant all affected allies Martyr’s Boon, an incredibly powerful insulating lens effect that lasts up to 5 seconds. (They’re not joking, here. It’s like 12,000-17,000 damage absorption for 5sec.) Prayer (Buff granted by the Defiance passive) Duration increased from 8sec -> 12sec. Sacrifice (Buff triggered by stacking enough Prayer) Consumes 12-16% of caster’s current health when triggered. (Previously 28-32%.) No longer heals nearby allies when triggered. The Sacrifice buff can now be consumed to add powerful bonus effects to Mend or Infuse. Twilight (Removed!) Skill removed and replaced with Holy Bolt. ♥ [h1]Abyssal Skills[/h1] To unlock Abyssal skills A new questline has been added to introduce players to the lore behind the Abyssal skills. This quest starts with the mage Belstrom, in Diamond Shores, and cannot be accepted until at least one skillset has been raised to lv55. A new area “The Queen’s Chamber” has been added, accessible through the Burnt Castle portal. This area includes 10 swords—one for each skillset—which can be used to unlock abyssal skills. Unlocking a skill tree’s abyssal skills costs 1 Specialization Snowflake, and is permanent. Abyssal skills do not require skill points to use. Once unlocked, they are always available as long as that Abyssal skill tree is active. Leveling Abyssal Skills Players may unlock abyssal skills for all 10 skillsets, but only one abyssal skillset can be “active” at any given time. Only the active abyssal skillset gains experience. 3 Abyssal Crystals are required to progress an abyssal skillset past lv24. 50 Gilda Stars are required to progress an abyssal skillset past lv39. 100 Warrior’s Medals are required to progress an abyssal skillset past lv54. Abyssal Charges Abyssal skills use a new resource called Abyssal Charges. Players can have a maximum of six charges at any given time, which are generated through the new skillsets. Abyssal Charges expire over time, so they must be used shortly after they are generated or they will disappear. “Shared” Abyssal Skills (These skills appear in every Abyssal skillset.)
Rising Hatred (Activated Ability) Requires: abyssal skillset lv25+ Abyssal Charges used: 2-4 Increases maximum Abyssal Charges +2 for 12 seconds, and doubles your charges gained by using skills. Prevents charges from naturally depleting for the duration. Can consume up to 2 additional charges when cast, increasing the duration. Abyssal Battlerage
Raging Berserker Requires: abyssal skillset lv10+ Passive Charge, Precision Strike, Tiger Strike, Behind Enemy Lines, and the 3<sup>rd</sup> hit of Whirlwind Slash each grant 1 Abyssal Charge whenever they’re used. Soulbound Blades Requires: abyssal skillset lv10+ Abyssal Charges used: 2 Throws otherworldly blades that surround the target for the duration, inflicting damage to it and all nearby enemies. When Abyssal Battlerage reaches lv40, this skill improves. Skill damage increases, and each successful hit will now inflict -50 to the target’s Defense for a short time. This effect stacks. Swordfall Requires: abyssal skillset lv55+ Abyssal Charges used: 4-6 Calls down swords from the sky to impale nearby enemies. AoE channeling ability centered in front of the caster, which can be stopped/completed early at any time by using the skill again during channeling. Longer channeling increases damage. Inflicts the Impale debuff. If cast using 6 Abyssal Charges, additional swords are summoned, dramatically increasing damage. Abyssal Archery
Hateful Hunter Requires: abyssal skillset lv10+ Passive Charged Bolt, Piercing Shot, Concussive Arrow, Missile Rain, and Snipe each grant 1 Abyssal Charge whenever they’re used. Serpent’s Sight Requires: abyssal skillset lv10+ Abyssal Charges used: 2 Enhances your archery with Abyssal magic, transforming your attacks and gaining unparalleled range. Increases the base range of bow skills to 30m, but prevents movement. Replaces Endless Arrows with the slower but more powerful Fang Bolt (312% ranged attack!) for the duration. Lasts 5 seconds, or until the caster takes damage. Duration is reset with each successful Range Attack. When Abyssal Archery reaches lv40, this skill improves. Increases Fang Bolt damage. Hunting Pack Requires: abyssal skillset lv55 Abyssal Charges used: 4-6 Summons a pack of spectral Snowlions to charge through your enemies, dealing damage and launching them into the air. No target required, shoots straight forward from the caster and ignores terrain. Any additional charges are consumed on casting, increasing the damage and number of snowlions. (Note: additional Snowlions increase the AoE.) If cast using 6 Abyssal Charges, enemies launched by this skill are temporarily prevented from using skills. Abyssal Shadowplay
Murderous Intent Requires: abyssal skillset lv10+ Passive Wallop, Stalker’s Mark, Toxic Shot, Shadowsmite, and Throw Dagger each grant 1 Abyssal Charge whenever they’re used. Venom Blades Requires: abyssal skillset lv10+ Abyssal Charges used: 2 Throws venomous knives at all enemies within a 5m radius around the caster. Inflicts initial Physical Damage to all targets (based on Melee Attack), then applies a poison debuff for Magic Damage over time (based on Magic Attack). This effect ignores Magic Defense. When Abyssal Shadowplay reaches lv40, this skill improves. Skill damage increases, and the range is increased to a 10m radius. Assassination Requires: abyssal skillset lv55 Abyssal Charges used: 4-6 Can only be cast while stealthed. Increases Shadowplay Skill Damage +12% for 4sec, and causes the caster to become impossible to target during that time. (Note: Yup, you’re reading that right.) Any additional charges are consumed on casting, increasing the duration up to a total of 8sec. Abyssal Witchcraft
Spiteful Curses Requires: abyssal skillset lv10+ Passive Earthen Grip, Bubble Trap, Insidious Whispers, Lassitude, and Focal Concussion each grant 1 Abyssal Charge whenever they’re used. Devour Hope Requires: abyssal skillset lv10+ Abyssal Charges used: 2 Inflicts crippling despair on your chosen victim. Single target debuff which lasts 5sec. Any skills used while under the effects of this debuff will receive +10sec to their cooldowns. When Abyssal Witchcraft reaches lv40, this skill improves. Increases cooldown delay to +15sec. (Please note: this effect works on skills that normally have NO cooldown. Hello 15sec cooldown Triple Slash.) Stonesight Requires: abyssal skillset lv55 Abyssal Charges used: 4-6 Unleashes the gaze of the terrifying Gorgon, petrifying all enemies facing the caster within a 15m cone. Channeling skill, with a directional cone effect visible on the ground for easy targeting. Once petrified, enemies remain so until the spell ends or they are no longer in the cone. Any additional charges are consumed on casting, increasing the range of the skill. Abyssal Sorcery
Wrathful Casting Requires: abyssal skillset lv10+ Passive Freezing Arrow, Arc Lightning, Searing Rain, Chain Lightning, and Meteor Strike each grant 1 Abyssal Charge whenever they’re used. Void Leap Requires: abyssal skillset lv10+ Abyssal Charges used: 1 Teleports the caster to a random location 5-10m away. No cooldown. Each teleport costs another Abyssal Charge. Can’t be used while Snared. When Abyssal Sorcery reaches lv40, this skill improves. Teleport distance increases to 5-15m. Serpent Strike Requires: abyssal skillset lv55 Abyssal Charges used: 4-6 (varies) Summons a magical serpent that burrows underground, erupting beneath the target. Channeling skill, which can be stopped/completed early at any time by using the skill again during channeling. Requires 4 Abyssal Charges available to begin channeling, but can be cast using anywhere from 1-6 Abyssal Charges once channeling begins, increasing the damage dealt with each additional charge used. Abyssal Occultism
Gleeful Destruction Requires: abyssal skillset lv10+ Passive Mana Force, Hell Spear, Absorb Lifeforce, Summon Crows, and Crippling Mire each grant 1 Abyssal Charge whenever they’re used. Cursed Thorns Requires: abyssal skillset lv10+ Abyssal Charges used: 2 Inflicts an enemy with cursed seeds, causing deadly thorns to sprout in their footsteps. Single target debuff. Lasts for 9sec, causing the target to leave a dark trail behind them that bursts into small AoE thorns after 4 seconds. The Cursed Thorns deal damage to all nearby enemies when they appear, and then continue to slow and damage any enemies that stay within their AoE. (Note: Functions kind of like a painful, offensive Frigid Tracks. Except instead of freezing enemies it damages and slows them.) When Abyssal Occultism reaches lv40, this skill improves. Increases duration from 9sec->15sec. Shadow Circle Requires: abyssal skillset lv55 Abyssal Charges used: 4-6 Summons a circle of dark magic to surround the battlefield, allowing the caster to teleport to any target within the circle at will. Summons a 30m radius circle around the target area for 20sec, and grants the caster four stacks of Circle Step. For the duration of this spell, the caster may use Circle Step to teleport up to 30m to appear directly in front of any target within the circle. If cast using 6 Abyssal Charges, the caster may use Circle Step an unlimited number of times for the duration of the spell. Abyssal Songcraft
Seething Songs Requires: abyssal skillset lv10+ Passive Startling Strain, Dissonance, Healing Hymn, Rhythmic Renewal, and Alarm Call each grant 1 Abyssal Charge whenever they’re used. Abyssal Echoes Requires: abyssal skillset lv10+ Abyssal Charges used: 3 Ends all currently-active Perform skills, but creates lesser echoes of those abilities that continue on their own for up to 10 seconds. These echoes only affect the caster, and are not interrupted by casting non-perform skills. Using additional perform skills during this time will end the echoes early. When Abyssal Songcraft reaches lv40, this skill improves. Echoes now have the same effect as regular Songcraft songs. Polymorphic Resonance Requires: abyssal skillset lv55 Abyssal Charges used: 2 Grants temporary immortality to allies within 15m. When subjected to fatal damage, affected allies instead transform into animals and recover a small amount of health. Polymorphed characters are immune to debuffs for the duration, but can still take damage. This skill has a base duration of 3sec, and any additional charges are consumed over time to extend the duration by 3 seconds each. If cast while at 6 Abyssal Charges, the base duration is 5sec and additional charges extend the duration by 5sec each. Using any other ability will end the effect early. Abyssal Defense
Indomitable Rage Requires: abyssal skillset lv10+ Passive Shield Slam, Bull Rush, Revitalizing Cheer, Mocking Howl, and Boastful Roar each grant 1 Abyssal Charge whenever they’re used. Shield Throw Requires: abyssal skillset lv10+ Abyssal Charges used: 2 Hurls your shield at a target, dealing physical damage with a 100% chance to Critical Strike. Temporarily removes all benefits from your shield while projectile is in the air. If the enemy parries this attack, they become Disarmed, losing all functionality and benefits from their weapon for 6sec. When Abyssal Defense reaches lv40, this skill improves. Skill damage increases, and the shield now bounces to up to 3 nearby targets after impact, for a total of 4 possible targets per cast. Cruel Binding Requires: abyssal skillset lv55 Abyssal Charges used: 4-6 Tethers an enemy to a location for 4sec, pulling them back whenever they move 10m from that spot. Any additional charges are consumed on casting, increasing the duration up to a maximum of 10sec. Abyssal Auramancy
Merciless Manipulator Requires: abyssal skillset lv10+ Passive Comet’s Boon, Spell Shield, Vicious Implosion, Shrug It Off, and Liberation each grant 1 Abyssal Charge whenever they’re used. Crushing Grasp Requires: abyssal skillset lv10+ Abyssal Charges used: 3 Creates a powerful gravity vortex around the chosen target after a short delay, damaging all enemies within a 10m radius and pulling them towards the target. When Abyssal Auramancy reaches lv40, this skill improves. Increases skill damage, and expands the radius from 10m->15m. Abyssal Wave Requires: abyssal skillset lv55 Abyssal Charges used: 4-6 Shoots a wave of force up to 20m in front of you, dealing magic damage and knocking back enemies it touches. If cast using 6 Abyssal Charges, this skill fires 3 waves back to back. Hitting the same target with multiple waves inflicts a slow effect, decreasing move speed -90% and recovering over 4sec. Abyssal Vitalism
Profane Prayers Requires: abyssal skillset lv10+ Passive Antithesis, Mirror Light, Mend, Fervent Healing, and Infuse each grant 1 Abyssal Charge whenever they’re used. Abyssal Petrification Requires: abyssal skillset lv10+ Abyssal Charges used: 3 Removes all debuffs and aggro from the target and protects them from all incoming damage, but prevents them from moving or taking actions for 9sec. This effect is canceled if cast again on the same target. When Abyssal Vitalism reaches lv40, this skill improves. Duration increases from 9sec->18sec. Defy Death Requires: abyssal skillset lv55 Abyssal Charges used: 4-6 Revives up to 6 allies within 6m of the caster. Allies must be in the same party or raid as the caster to be revived. Any additional charges are consumed on casting, increasing the health and mana of revived targets. Allies revived in this way cannot benefit from this skill again for 10min. If cast using 6 Abyssal Charges, the radius increases from 6m->20m. ♥
Racial Skills
Dwarf Racial Skills
Dwarven Artifice Decreases Machinery production time -30% for 5min. (30min cooldown.) Summon Juggernaut Summons a powerful suit of mechanized armor for 5min, preventing the use of normal skills but granting access to new Juggernaut combat skills. (30min cooldown.) Warborn Racial Skills
Brute Strength Increases Move Speed +10% while carrying trade packs for 5min. (30min cooldown.) Ravager Unleashes the Warborn’s demonic form for 5min, preventing the use of normal skills but granting access to new Ravager combat skills. (30min cooldown.) Elf Racial Skills
Lithe Flow Increases swim speed +5% and allows you to hold your breath for +30sec for 5min. (30min cooldown.) Environmentalist Increases the Maximum Health of all allies’ pets and mounts within 10m by +10% for 5min. (30min cooldown.) Nuian
Warrior Architects Reduces construction time for houses and castles -30% for 5min. (30min cooldown.) Nui’s Blessing Nui’s Blessing Increases strength, spirit, intelligence, stamina, and agility +10% for 5min. Cannot be used during the Nui’s Consolation buff. (30min cooldown.) Harani
Jungle Tamers Decreases Logging and Gathering time -30% for 5min, and resets Recall cooldown. (30min cooldown.) Explosives Expertise Increases ship/tank Cannon damage +3% for 5min. (30min cooldown.) Firran
Strong Claws Enables you to climb trees and ladders 50% quicker, and increases move speed while dashing +10% 5min. (30min cooldown.) Catlike Reflexes Negates fall damage for 5min. (30min cooldown.) ♥
♥
Transformation Skills
Juggernaut Skills (Dwarf Transformation)
Primary Shelling Attack (consist of 4 distinct phases) Homing Round: 30m range single projectile. Inflicts Target Lock, making enemies more susceptible to other Juggernaut skills. Also unleashes the Fire Flood effect under the target’s feet when it hits, which deals damage over time to anyone who stands there. Scattershot: Fires a burst of shrapnel at nearby targets, hitting closer targets multiple times. Fires extra shrapnel at nearby Locked targets. Bombardment: Fires a stream of fireballs at the target. Has a chance to interrupt on Critical Hits. Dual Cannon: Fire two enormous fireballs at the target. Guaranteed critical hit on Locked targets. Deals additional damage to Stunned targets. Primary Melee Attack (consists of 3 distinct phases) Iron Fist: Charges up to 20m towards a target and attacks them. Uppercut: Launches the target into the air. Leaps up to 12m and slams down on a target’s location, dealing damage in a small area. Stuns Locked targets. Mountain’s Wrath A freezing spin attack, damaging and slowing all enemies in an 8m radius. Tactical Bomb A 20m projectile that can provide a number of effects, depending on which skill you use before it. Shelling skills load Fire Bombs, which deal cause continuous explosions in a small area on impact. Melee Skills load Frost Bombs, which slow all enemies in a large area on impact. Shield Skills load Gale Bombs, which increase the Attack Speed and Move Speed of all allies within a large area of effect. Shield Stance Lowers armor plating in front of the Juggernaut and erects a powerful forcefield for a short time. Grants the Juggernaut +40% Block Rate and restores 180% of damage received as health. All allies behind the forcefield receive -20% damage. Enables Juggernaut Charge Juggernaut Charge Charges forward during Shield Stance, damaging and tripping all enemies that get in your way. The longer shield stance is maintained before charging, the longer your charging distance. Temporal Armor Grants immunity to all debuffs for a short time, but drains the Juggernaut’s power supply much faster. When Temporal Armor ends, the Juggernaut disappears and the caster is temporarily incapacitated. Temporal Armor’s maximum duration decreases in proportion to remaining Juggernaut time. Assisted Loading Using Iron fist removes the cast time from Homing Round, but prevents it from inflicting Target Lock or Fire Flood. Auto-loading Loads Tactical Bombs depending on the skill used. Staggering Blow Uppercut pushes Slowed targets back much further. Endless Storm Temporal Armor removes the cooldown on Mountain’s Fury. ♥
♥Juggernaut Skills (Dwarf Transformation)
Reaving Claws (consists of 2 distinct phases) Attack 1: Damages the enemy. Attack 2: Inflicts Bleeding on Shaken targets. Attack 3: Deals additional damage depending on the targets rank of Bleeding (up to 80% at Rank 5 Bleeding) Scything Kick (consists of 2 distinct phases) Attack 1: Deals damage to all enemies in a 6m radius and pulls them closer. Inflicts Bleeding if used while under the effects of Hunter’s Glory. Attack 2: Damages all enemies in a 4m radius and inflicts Shaken. Rupture Slams the ground, damaging all enemies in an 8m radius. Trips Bleeding enemies. Soar Propels the Ravager into the air, damaging all enemies within 6m on takeoff and launching them briefly into the air. Removes the Shaken debuff. The caster floats in place for 3sec, during which they can use Dive. Dive Fly up to 40m towards a target, dealing damage to all enemies within a 6m radius on impact. Inflicts bonus damage on Launched enemies. Can only be used while Soaring. Adaptive Plating Covers the ravager in blade-sharp scales, slowing move speed and reducing evasion, but also reducing received damage by -50%. Duration is doubled if cast while under 50% maximum health. The caster can end this effect early by casting Scale Burst, which launches the scales forward and deals damage to all enemies in a straight line. Queen’s Blessing Makes the ravage temporarily immortal, preventing lethal damage from killing it. But also increases received damage +25%. When Queen’s Blessing ends, you return to your normal form and are incapacitated for a short time. This skill’s maximum duration decreases in proportion to remaining Ravager time. Thirst for Carnage Rupture restores 6-8% of maximum Health when used. Hunter’s Glory Grants a stacking buff whenever Dive is used, increasing Attack Speed, Move Speed, Evasion, and Skill Damage. Stacks up to 3 times. Razor Scales Inflicts Bleed on melee attackers that hit you during Adaptive Plating. Also grants a stack of Razor Scales for each time you are hit, which increase the range of Scale Burst. Tireless Predator Queen’s Blessing significantly reduces the cooldown of Rupture and Soar.
Crafting Changes All crafting proficiency caps have been increased from 180000 to 230000 skill. The 230000 skill grade is known as Famed and is a single rank above the 180000 skill grade. New titles are now available through completion of a quest once a character has reached 230000 skill: <Under Construction> To surrender a 230000 skill a character must consume a <new ticket item>
Proficiency Changes
Skill requirements to craft higher-tier obsidian gear have been added: Obsidian T5 now requires 2000 skill Weaponry, Carpentry, Handicraft, Tailoring, Leatherworking, or Metalworking Obsidian T6 now requires 10000 skill Weaponry, Carpentry, Handicraft, Tailoring, Leatherworking, or Metalworking Obsidian T7 now requires 20000 skill Weaponry, Carpentry, Handicraft, Tailoring, Leatherworking, or Metalworking
Skill requirements to craft Dawnsdrop Armor have been added: Dewy Dawnsdrop now requires 2000 skill Leatherworking Dazzling Dawnsdrop now requires 10000 skill Leatherworking Radiant Dawnsdrop now requires 20000 skill Leatherworking The skill requirement changes for T5-7 Obsidian and Dawnsdrop have been lowered from the Korean version’s requirements of 20000, 30000, and 50000 respectively.
Blue Salt Gloves, and Wedges have been removed as a requirement to craft some items. To ensure their material cost is met, a new in-game currency price (gold, silver, copper) has been added to each recipe. Existing Blue Salt materials can be sold to a vendor for their original purchase price.
Some crafted consumables have been condensed into a single consumable with specific use to be determined at the time it is used. For example, consumable food items that provided either +STR, +AGI, +INT, or +SPI have been combined into a single item that provides any of the stat bonuses when used.
Two new crafting workbenches known as the “Improved Workbench” and the “Grand Improved Workbench” can be accessed when a Community Center located in Marianople, Hellswamp, Sandeep, Halcyona, Falcorth Plains, Rookborne Mountains, or Windscour Savannah has reached rank 2 or 3 respectively.
Obsidian Weapons and Armor pieces now require 2000, 10000, and 20000 related crafting skill at tiers 5 through 7. They also require 8-200 gold to craft depending on the tier of the item.
Recipe changes in the following profession sections only highlight ingredient differences. If the same materials are required in the recipe after the Revelation update they are omitted from the change list.
Alchemy Recipe Adjustment: Wrapped Potion Rack - now requires 5 fine lumber and 1 frostbreath coolant instead of 1 apprentice’s certificate and 10 fine lumber. This item now increases Alchemy Skill by +5000 increased from +1000. Recipe Adjustment: Experimental Crucible - no longer requires an artificer’s certificate. This item now increases Alchemy Skill by +15000 increased from +1500. Recipe Simplification: Royal Guard’s Honor and Rainbow in Reach potions have been combined into the new Palpable Honor potion. At the time of consumption, the player selects which of the previous rank 2 benefit is provided and is also offered a tertiary option called Fortress of Honor which grants a reduced amount of both physical and magic defense. Recipe Simplification: Ambitious Lord’s Vow and Dazzling Snowy Plains potions have been combined into the new Snow’s Promise potion. At the time of consumption, the player selects which of the previous rank 3 benefit is provided and is also offered a tertiary option called Chillbound Oath which grants a reduced amount of both physical and magic defense. Recipe Simplification: Kingdom’s Heart and Ancient Library Relic potions have been combined into the new Kingdom’s Shadow potion. At the time of consumption, the player selects which of the previous rank 4 benefit is provided and is also offered a tertiary option called Kingdom’s Shadow which grants a reduced amount of both physical and magic defense. Recipe Addition: Sweet Starlight. Upgraded version of the Desert Fire minor healing potion. Requires 50000 Alchemy Skill and access to an Improved Workbench to craft. Recipe Addition: Faint Memory. Upgraded version of the Mossy Pool minor mana potion. Requires 50000 Alchemy Skill and access to an Improved Workbench to craft. Famed Recipe Addition: Alluvion Love. Upgraded version of the Nui’s Nova healing potion. Requires 230000 Alchemy Skill and access to a Grand Improved Workbench to craft. Famed Recipe Addition: Stormraw Wave. Upgraded version of the Kraken’s Might healing potion. Requires 230000 Alchemy Skill and access to a Grand Improved Workbench to craft. Recipe Adjustment: Frostbreath Coolant - now requires 3 Dawn Lake Light Essence instead of 2. Recipe Addition: Lonesun Evenstone. Requires 50000 Alchemy Skill at an Archeum Workbench to craft. Using a Lonesun Evenstone to salvage a Delphinad weapon of unique grade or higher will result in 55 Divine Weapon Anchoring Shards. Using a Lonesun Evenstone to salvage an Epherium weapon of unique grade or higher will result in 55 Celestial Weapon Anchoring Shards. Recipe Addition: Lonemoon Evenstone. Requires 50000 Alchemy Skill at an Archeum Workbench to craft. Using a Lonemoon Evenstone to salvage a piece of Delphinad armor of unique grade or higher will result in number of Divine Armor Anchoring Shards per slot. Using a Lonemoon Evenstone to salvage a piece of Epherium armor of unique grade or higher will result in number of Celestial Armor Anchoring Shards per slot. Head-33, Chest-55, Legs-42, Hands-33, Feet-33, Waist-21, and Wrist-21. Recipe Addition: Lonestar Evenstone. Requires 50000 Alchemy Skill at an Archeum Workbench to craft. Using a Lonestar Evenstone to salvage a Delphinad accessory of unique grade or higher will result in 55 Divine Accessory Anchoring Shards. Using a Lonestar Evenstone to salvage an Epherium accessory of unique grade or higher will result in 55 Celestial Accessory Anchoring Shards. Recipe Adjustment: Tier 2 and 3 pigments, oils, and polishes (ex. Small Leaf Pigment, Non-Stick Polish, etc.) no longer require Rock Salt or Crystal Stabilizers and instead require an equivalent number of Charcoal Stabilizers. Recipe Adjustment: Congealed Oil - no requires 1 Oily Cotton Seed but instead now requires 1 Royal Seed. Recipe Removal: Unstable Solution. Existing Unstable Solutions may be sold to the vendor for 5 silver. Recipe Adjustment: Specialty Pigments - have had a slight reduction in skill requirement.
Recipe Adjustment: Apothecary House Changes [10] Mossy Pool potions – now requires 30000 Alchemy Skill and 54 copper. [10] Kraken Might potions – now requires 165 medicinal powder, 20 poppy, 35 aloe, 35 cornflower, 50 thistle, 50 iris, 180000 Alchemy Skill, and 3 silver 24 copper instead of 191 medicinal powder, 50 bay leaf, 45 aloe, 40 cornflower, 45 thistle, and 50 iris. [10] Desert fire potions – now requires 40 medicinal powder, 20 lavender, 20 mushrooms, 20 narcissus, 8 lily, 5 ginkgo leaf, 30000 Alchemy Skill and 54 copper instead of 48 medicinal powder, 20 lavender, 10 mushrooms, 5 lotus, 3 cultivated ginseng, and 1 ginkgo leaf. [10] Nui’s Nova – now requires 155 medicinal powder, 10 ginkgo leaf, 20 cultivated ginseng, 20 lotus, 40 mushrooms, 40 lavender, 180000 Alchemy Skill, and 3 silver 24 copper instead of 179 medicinal powder, 15 ginkgo leaf, 15 cultivated ginseng, 15 lotus, 25 mushrooms, and 35 lavender. [10] Kingdom’s Shadow – now replaces Kingdom’s Heart and Ancient Library Relic recipes. Requires 66 medicinal powder, 60 sparkling shell dust, 10 honey, 20 clubhead fungus, 20 narcissus, 20 lily, 30 mint, 30 sunflowers, 90000 Alchemy Skill, and 1 silver 62 copper.
Construction
Famed Recipe Addition: Tax Certificate (Tradable). Requires 230000 Construction Skill at a Building Nameplate to craft.
Cooking Recipe Adjustment: Culinary Queen’s Secrets - now requires 5 fine lumber and 100 paper instead of 1 apprentice’s certificate, 10 fine lumber, and 200 paper. This item now increases Cooking Skill by +5000 increased from +1000. Recipe Adjustment: Sunstone Stove – now requires 10 sturdy ingots, 2 rising star stone bricks, and 2 flaming logs instead of 1 sturdy ingot, 10 sturdy stone, and an artificer’s certificate. This item now increases Cooking Skill by +15000 increased from +1500. Recipe Simplification: Savory Tenderloin, Tenderloin Kebab, Smoked Tenderloin, and Roast Tenderloin have been combined into the new Assorted Tenderloin. At the time of consumption, the player selects which rank 2 stat buff an Assorted Tenderloin provides (+21 STR, AGI, INT, or SPI). Recipe Simplification: Savory Sirloin, Sirloin Kebab, Smoked Sirloin, and Roast Sirloin have been combined into the new Assorted Sirloin. At the time of consumption, the player selects which rank 3 stat buff an Assorted Sirloin provides (+36 STR, AGI, INT, or SPI). Recipe Simplification: Savory Ribs, Rib Kebab, Smoked Ribs, and Roast Ribs have been combined into the new Assorted Ribs. At the time of consumption, the player selects which rank 4 stat buff an Assorted Ribs provides (+60 STR, AGI, INT, or SPI). *Previous versions of these simplified food consumables can be converted through right-clicking. Recipe Adjustment: Whole Grain Bread – crafting now requires 5 labor instead of 3 and 5 ground grain instead of 4. Recipe Adjustment: Vegetable Bread – crafting now requires 10 labor instead of 3; 5 ground grain instead of 4; and 10000 Cooking Skill. Recipe Adjustment: Sweet Bread – crafting now requires 15 labor instead of 3; 10 ground grain instead of 4; and 40000 Cooking Skill. Recipe Adjustment: Simple Sandwich – crafting now requires 25 labor instead of 3; 10 ground grain instead of 4; and 70000 Cooking Skill. Recipe Adjustment: Deluxe Sandwich – crafting now requires 25 labor instead of 3; 10 ground grain instead of 4; and 110000 Cooking Skill. Famed Recipe Addition: Savory Bread. A new rank 6 bread-type health regen food item. Requires 230000 Cooking Skill and access to a Grand Improved Workbench to craft. Recipe Adjustment: Vegetable Soup – crafting now requires 10 labor instead of 5 and 10000 Cooking Skill. Recipe Adjustment: Sweet Soup – crafting now requires 15 labor instead of 5 and 40000 Cooking Skill. Recipe Adjustment: Fragrant Soup – crafting now requires 20 labor instead of 5 and 70000 Cooking Skill. Recipe Adjustment: Hearty Soup – crafting now requires 25 labor instead of 5 and 110000 Cooking Skill. Famed Recipe Addition: Aromatic Soup. A new rank 6 soup-type mana regen food item. Requires 230000 Cooking Skill and access to a Grand Improved Workbench to craft. Soup and Bread consumables now regen a much larger amount of HP or Mana at a much quicker rate. They can no longer be used while in combat. Recipe Adjustment: Bubble Tea – now requires 3 strawberries instead of 3 lemons. Recipe Adjustment: Jujube Juice – now requires 5 red wine vinegar and 180000 Cooking Skill. Recipe Adjustment: Jujube Sparkling Wine – now requires 5 mysterious herb wine and 180000 Cooking Skill. Recipe Adjustment: Noble Blessing Feast Table – now requires 8 assorted ribs instead of 4 savory ribs and 4 rib kebabs; requires 70000 Cooking Skill. Recipe Adjustment: Arcane Grace Feast Table – now requires 8 assorted ribs instead of 4 roast ribs and 4 smoked ribs; requires 70000 Cooking Skill. Recipe Adjustment: Abundant Health Beverage Table and Ample Mana Appetizer Table – now require 70000 Cooking Skill. Recipe Addition: Chopped Fish Bucket. Requires 50 labor and 10 pike (fish). Recipe Addition: Ground Fish Chum. Requires 15 labor, 2 shrimp, and 5 ground grain.
Recipe Adjustment: Apothecary House Changes [10] Deluxe Sandwich – now requires 40 ground grain, 110000 Cooking skill, and 1 silver 98 copper instead of 24 ground grain. [10] Hearty Soup – now requires 150 ground grain, 3 jujube, 110000 Cooking Skill, and 1 silver 98 copper instead of 180 ground grain. [10] Tangy Soda – now requires 14 orchard puree, 1 honey, 5 lemon, 3 banana, 3 pomegranate, 50000 Cooking Skill, and 90 copper instead of 34 orchard puree, 2 honey, 6 lemon, 6 banana, and 6 pomegranate. [10] Tangy Liquor – now requires 14 orchard puree, 1 honey, 5 applies, 3 cherries, 3 oranges, 50000 Cooking Skill, and 90 copper instead of 34 orchard puree, 2 honey, 6 applies, 6 cherries, and 6 oranges. [10] Assorted Ribs – now replaces Savory Ribs, Rib Kebab, Smoked Ribs, and Roast Ribs recipes. Requires 66 trimmed meat, 16 chopped produce, 16 ground spices, 16 moringa fruit, 16 yams, 16 chicken meat, 16 mutton, 16 turkey meat, 16 beef, 50000 Cooking Skill, and 90 copper.
Handicraft Recipe Adjustment: Wrapped Frozen Wave Fishing Rod – now requires 90000 Handicraft Skill. Recipe Adjustment: Sugarplum Fairy Music Box – no longer requires an apprentice’s certificate. This item now increases Handicraft Skill by +5000 increased from +1000. Recipe Adjustment: Gemcutter’s Bench – now requires 2 sturdy ingots instead of 1 sturdy ingot but no longer requires an artificer’s certificate. This item now increases Handicraft Skill by +15000 increased from +1500. Recipe Adjustment: Trinket Egg – now requires a pack blueprint and 1 scented leaf instead of 1 intermediate pack blueprint and 1 golden egg. The required Handicraft Skill to craft this item has been reduced from 40000 to 20000. Recipe Addition: Ore Sorter. Requires 3 copper ingots, 1 lumber, and 20000 Handicraft Skill to craft at a Regal Handicraft Desk. This item can be used to identify specific types of rare ore.
Recipe Adjustment: Traditional Instrument Crafting (Lutes and Flutes) Top-tier instruments now require the following skill levels to craft at standard and regal workbenches: Sealed Illustrious-1000, Sealed Magnificent-2000, Sealed Epherium-40000, Sealed Delphinad-70000, and Sealed Ayanad-130000 Handicraft Skill. Some instruments now require 1 additional ingot of the corresponding metal type per recipe. The following changes have been made to instruments crafted with the Handicraft Skill at a Standard or Regal Workbench: Instruments at Craftsman to Epherium tiers now require 1 more sunlight archeum piece (dust/shard/crystal/essence) per recipe. Sealed Delphinad Instruments now require 9 sunlight archeum essence instead of 7. Sealed Ayanad Instruments now require 13 sunlight archeum essence and 7 nuri forest lumber instead of 9 sunlight archeum essence and 4 nuri forest lumber.
Recipe Adjustment: Armorer House Changes (Lutes and Flutes) The following changes have been made to instruments crafted with the Handicraft Skill at Armorer’s Houses on the Equipment Designer’s Workbench: Instruments at Illustrious to Epherium tiers now require 1 more archeum essence per recipe. Sealed Delphinad Instruments now require 7 sunlight archeum essence and 5 nuri forest lumber instead of 5 sunlight archeum essence and 3 nuri forest lumber. Sealed Ayanad Instruments now require 11 sunlight archeum essence and 8 nuri forest lumber instead of 7 sunlight archeum essence and 5 nuri forest lumber. Crafting instruments at an armorer’s house provides a 10% reduction in UI gold cost.
Recipe Adjustment: Traditional Accessory Crafting (Necklaces, Rings, and Earrings) Top-tier accessories now require the following skill levels to craft at standard and regal workbenches: Sealed Illustrious-1000, Sealed Magnificent-2000, Sealed Epherium-40000, Sealed Delphinad-70000, and Sealed Ayanad-130000 Handicraft Skill. Some accessories now require 1 additional ingot of the corresponding metal type per recipe. The following changes have been made to accessories crafted with the Handicraft Skill at a Standard or Regal Workbench: Accessories at Craftsman to Epherium tiers now require 1 more starlight archeum piece (dust/shard/crystal/essence) per recipe. Sealed Delphinad Necklaces now require 7 starlight archeum essence instead of 5. Sealed Ayanad Necklaces now require 10 starlight archeum essence and 3 prismatic diamonds instead of 6 starlight archeum essence and 1 prismatic diamond. Sealed Delphinad Earrings and Rings now require 6 starlight archeum essence instead of 4. Sealed Ayanad Earrings and Rings now require 9 starlight archeum essence and 3 prismatic diamonds instead of 5 starlight archeum essence and 1 prismatic diamond.
Recipe Adjustment: Armorer House Changes (Necklaces, Rings, and Earrings) The following changes have been made to accessories crafted with the Handicraft Skill at Armorer’s Houses on the Equipment Designer’s Workbench: Accessories at Illustrious to Epherium tiers now require 1 more starlight archeum crystal or essence per recipe. Sealed Delphinad Necklaces now require 6 starlight archeum essence instead of 4. Sealed Ayanad Necklaces now require 9 starlight archeum essence and 3 prismatic diamonds instead of 5 starlight archeum essence and 1 prismatic diamond. Sealed Delphinad Earrings and Rings now require 5 starlight archeum essence instead of 3. Sealed Ayanad Earrings and Rings now require 8 starlight archeum essence and 3 prismatic diamonds instead of 4 starlight archeum essence and 1 prismatic diamond. Recipe Adjustment: The Blue Salt Glove/Hammer gold cost associated with all standard lunagem recipes has been removed. Recipe Adjustment: The Blue Salt Glove/Hammer gold cost associated with refined lunagems has been replaced with a flat gold cost of: clear-10g, vivid-50g, and lucid-100g. Recipe Adjustment: Standard Vivid tier lunagems now require up to 12 superior wave and fire lunarite instead of 10. Recipe Adjustment: Standard Lucid tier lunagems now require up to 11 fine wave and fire lunarite instead of 10. Recipe Adjustment: Ancient and Eternal Vivid tier lunagems now require up to 8 superior fire lunarite instead of 7. Recipe Adjustment: Ancient and Eternal Lucid tier lunagems now require up to 8 fine fire lunarite instead of 7. Recipe Adjustment: Smoke Bead – now requires 2 blue salt knives. Recipe Adjustment: Acorn Beehive – now requires 1 heavy hardwood instead of 5 aspen hardwood. Famed Recipe Addition: Aurora Storage chest. Requires 1 aurora storage chest design, 1 golden teardrop storage chest, 10 nuri forest lumber, 2 archeum ingot, 5 white pigment, and 230000 Handicraft Skill. The Aurora Storage chest is tradable and holds up to 150 tradable items. Recipe Addition: Airain Rock-Solid Lamp. Requires 1 lighting design, 2 lumber, 10 iron ingot, 10 copper ingot, and 1 seabreeze essence.
Husbandry Recipe Adjustment: Multi-Purpose Aging Larder – now requires 1 royal seed instead of 6 shatigon’s blessing. Recipe Addition: Livestock Supplement. Requires 3 hushed star healing potions and 3 clover. No longer purchased with vocation points. Recipe Adjustment: Small bamboo chicken, duck, and goose cages now require 180000 Husbandry Skill. These coops and cages now require 5 bait worms instead of shatigon’s blessings. Famed Recipe Adjustment: Sheep, goat, cow, yata, and bear pens now require 230000 Husbandry Skill. These pens now require 1-2 heavy hardwood instead of shatigon’s blessings. Recipe Adjustment: Experia Duck Patch – now requires 10 royal seeds instead of blue salt hammers.
Farming Recipe Adjustment: All grain and produce seed bundles now require 5 bait worms instead of a scaling amount of shatigon’s blessings. Recipe Addition: Pineapple Seed Bundle. Requires 10 pineapple seeds and 5 bait worms at the Gweonid Seed Merchant (requires rank 3 gweonid community center). Recipe Addition: Amaranth Seed Bundle. Requires 10 amaranth seeds and 5 bait worms at the Silent Forest Seed Merchant (requires rank 3 silent forest community center). Recipe Addition: Watermelon Seed Bundle. Requires 10 watermelon seeds and 5 bait worms at the Rokhala Seed Merchant (requires rank 3 rokhala mountains community center). Recipe Addition: Eco-Friendly Fuel: Mass Production. Requires 50 fresh fertilizer, 10 hay bales, and 50000 Farming Skill at a Farmer’s Workstation. Recipe Addition: Organic Fertilizer. Requires 5 fresh fertilizer and 5 chopped produce at a Farmer’s Workstation. Recipe Adjustment: Experia Pumpkin Patch – now requires 5 royal seeds instead of blue salt hammers. Famed Recipe Addition: Improved Produce Seed Bundle. Requires 230000 Farming Skill, 10 potato eyes, 10 carrot seeds, 10 garlic seeds, 10 onion seeds, 10 cucumber seeds, and 10 royal seeds at a Grand Improved Workbench. This seed bundle matures in 4h 50m, is climate agnostic, and results in a moderate amount of potatos, cucumbers, carrots, onions, tomatoes, garlic, strawberries, pumpkins, yams, and chili peppers. Famed Recipe Addition: Improved Grain Seed bundle. Requires 230000 Farming Skill, 15 barley seeds, 15 corn seeds, 15 rice seeds, and 10 royal seeds at a Grand Improved Workbench. This seed bundle matures in 5h 40m, is climate agnostic, and results in a moderate amount of barley, rice, corn, wheat, oats, rye, peanuts, beans, and quinoa.
Logging Recipe Adjustment: Rubber Tree Woodlot – now requires 5 bait worms and 180000 Logging Skill instead of 3 shatigon’s blessings and 15000 Logging Skill. Recipe Adjustment: Aspen Woodlot – now requires 2 heavy hardwood and 50000 Logging Skill instead of 10 shatigon’s blessings and 30000 Logging Skill. Recipe Adjustment: Maple Woodlot – now requires 2 heavy hardwood and 90000 Logging Skill instead of 20 shatigon’s blessings and 45000 Logging Skill. Recipe Adjustment: Bamboo Woodlot – now requires 1 heavy hardwood and 50000 Logging Skill instead of 20 shatigon’s blessings and 45000 Logging Skill. Famed Recipe Adjustment: Pine Woodlot – now requires 3 heavy hardwood and 230000 Logging Skill instead of 40 shatigon’s blessings and 60000 Logging skill. Recipe Adjustment: Experia Pine Patch – now requires 1 heavy hardwood instead of blue salt hammers. Famed Recipe Addition: Improved Savory Fruiting Woodlot. Requires 230000 Logging Skill, 10 banana saplings, 10 fig saplings, and 2 heavy hardwood at a Grand Improved Workbench. This woodlot matures in 12 hours, is climate agnostic, and results in a moderate amount of ginkgo leaves, figs, olives, bananas, and pomegranates. Famed Recipe Addition: Improved Fragrant Fruiting Woodlot. Requires 230000 Logging Skill, 5 grapevine saplings, 5 apple saplings, 5 avocado saplings, and 2 heavy hardwood at a Grand Improved Workbench. This woodlot matures in 12 hours, is climate agnostic, and results in a moderate amount of honey, jujubes, applies, cherries, and oranges. Famed Recipe Addition: Improved Skyreach Woodlot. Requires 230000 Logging Skill, 10 hornbeam saplings, 10 cork saplings, 10 cedar saplings, 10 poplar saplings, and 2 heavy hardwood at a Grand Improved Workbench. This woodlot matures in 12 hours, is climate agnostic, yields a high amount of logs and has an increased chance to be struck by lightning! Recipe Addition: High Quality Hibiscus Sapling/Hibiscus Woodlot. Requires 5 hibiscus saplings and 5 bait worms at the Villanelle Seed Merchant (requires rank 3 villanelle community center).
Gathering Recipe Adjustment: All flower, spice, and medicinal bundles now require 5 bait worms instead of a scaling amount of shatigon’s blessings. Recipe Addition: Pansy Seed Bundle. Requires 10 pansy seeds and 5 bait worms at the Karkasse Seed Merchant (requires a rank 3 karkasse community center). Recipe Addition: Impatiens Seed Bundle. Requires 10 impatien seeds and 5 bat worms at the Ahnimar Seed Merchant (requires a rank 3 ahnimar community center). Recipe Adjustment: Experia Sunflower Patch – now requires 3 scented leaves instead of blue salt hammers. Famed Recipe Addition: Improved Flower Seed Bundle. Requires 230000 Gathering Skill, 10 azalea seeds, 10 narcissus seeds, 10 clover seeds, 10 rose seeds, and 10 scented leaves at a Grand Improved Workbench. This seed bundle matures in 4h 40m, is climate agnostic, and results in a moderate amount of azaleas, clover, narcissus, roses, lilies, lotus, cornflowers and cactus. Famed Recipe Addition: Improved Medicinal Seed Bundle. Requires 230000 Gathering Skill, 20 mushroom spores, 20 thistle seeds, and 10 scented leaves at a Grand Improved Workbench. This seed bundle matures in 5h 20m, is climate agnostic, and results in a moderate amount of mushrooms, thistle, aloe, and cultivated ginseng. Famed Recipe Addition: Improved Spice Seed Bundle. Requires 230000 Gathering Skill, 40 iris seeds, 40 lavender seeds, and 10 scented leaves at a Grand Improved Workbench. This seed bundle matures in 7h 20m, is climate agnostic, and results in a moderate amount of iris, lavender, mint, rosemary, sunflowers, turmeric, poppy, and saffron.
Metalwork Recipe Adjustment: Plumed Helm Stand – now requires 50 iron ingots and 40 silver ingots instead of 30 iron ingots, 30 yata fur, and an apprentice’s certificate. This item now increases Metalwork Skill by +5000 increased from +1000. Recipe Adjustment: Smelting Furnace – now requires 3 rising star stone bricks instead of 5 sturdy stone bricks and an artificer’s certificate. This item now increases Metalwork Skill by +15000 increased from +1500. Recipe Removal: Ingot Décor Pack. Recipe Adjustment: Granbleu’s Diving Helmet – no longer requires blue salt wedges. Recipe Adjustment: Baktehan’s Swimfins – no longer requires blue salt wedges but does require 1000 Metalwork Skill. Recipe Adjustment: Steel Fishing Pole Frame – now requires 1000 Metalwork Skill. Recipe Adjustment: Springy Steel Fishing Pole Frame – now requires 10000 Metalwork Skill. Recipe Adjustment: Gilt Fishing Pole Frame – now requires 20000 Metalwork Skill. Recipe Adjustment: Archeum Fishing Pole Frame – now requires 30000 Metalwork Skill.
Recipe Adjustment: Traditional Plate Armor Crafting (Helms, Cuirasses, Greaves, Gauntlets, Sabatons, Vambraces, and Tassets) Top-tier plate armor pieces now require the following skill levels to craft at standard and regal workbenches: Sealed Illustrious-1000, Sealed Magnificent-2000, Sealed Epherium-40000, Sealed Delphinad-70000, and Sealed Ayanad-130000 Metalwork Skill. The following changes have been made to plate armor crafted with the Metalwork Skill at a Standard or Regal Armor Form: Plate armor pieces at Craftsman to Epherium tiers now require 1 more moonlight archeum piece (dust/shard/crystal/essence) per recipe. Sealed Delphinad Helms, Gauntlets, and Sabatons now require 6 moonlight archeum essence and 3 sunridge ingots instead of 4 moonlight archeum essence and 2 sunridge ingots. Sealed Ayanad Helms, Gauntlets, and Sabatons now require 9 moonlight archeum essence, 6 sunridge ingots, and 2 rainbow polish instead of 5 moonlight archeum essence, 3 sunridge ingots, and 1 rainbow polish Sealed Delphinad Cuirass now require 8 moonlight archeum essence and 5 sunridge ingots instead of 5 moonlight archeum essence and 2 sunridge ingots. Sealed Ayanad Cuirass now require 11 moonlight archeum essence, 8 sunridge ingots, and 2 rainbow polish instead of 6 moonlight archeum essence, 6 sunridge ingots, and 1 rainbow polish. Sealed Delphinad Greaves now require 7 moonlight archeum essence and 4 sunridge ingots instead of 5 moonlight archeum essence and 2 sunridge ingots. Sealed Ayanad Greaves now require 10 moonlight archeum essence, 7 sunridge ingots, and 2 rainbow polish instead of 6 moonlight archeum essence, 4 sunridge ingots, and 1 rainbow polish. Sealed Delphinad Vambraces and Tassets now require 5 moonlight archeum essence and 2 sunridge ingots instead of 3 moonlight archeum essence and 1 sunridge ingot. Sealed Ayanad Vambraces and Tassets now require 8 moonlight archeum essence, 4 sunridge ingots, and 2 rainbow polish instead of 4 moonlight archeum essence, 2 sunridge ingots, and 1 rainbow polish.
Recipe Adjustment: Armorer House Changes (Helms, Cuirasses, Greaves, Gauntlets, Sabatons, Vambraces, and Tassets) The following changes have been made to plate armor crafted with the Metalwork Skill at Armorer’s Houses on the Equipment Designer’s Workbench: Plate armor pieces at Illustrious to Epherium tiers now require 1 more moonlight archeum crystal or essence per recipe. Sealed Delphinad Helms, Gauntlets, and Sabatons now require 5 moonlight archeum essence and 3 sunridge ingots instead of 3 moonlight archeum essence and 2 sunridge ingots. Sealed Ayanad Helms, Gauntlets, and Sabatons now require 8 moonlight archeum essence, 6 sunridge ingots, and 2 rainbow polish instead of 4 moonlight archeum essence, 4 sunridge ingots, and 1 rainbow polish. Sealed Delphinad Cuirass now require 7 moonlight archeum essence and 5 sunridge ingots instead of 4 moonlight archeum essence and 2 sunridge ingots. Sealed Ayanad Cuirass now require 10 moonlight archeum essence, 8 sunridge ingots, and 2 rainbow polish instead of 5 moonlight archeum essence, 6 sunridge ingots, and 1 rainbow polish. Sealed Delphinad Greaves now require 6 moonlight archeum essence and 4 sunridge ingots instead of 4 moonlight archeum essence and 2 sunridge ingots. Sealed Ayanad Greaves now require 9 moonlight archeum essence, 7 sunridge ingots, and 2 rainbow polish instead of 5 moonlight archeum essence, 4 sunridge ingots, and 1 rainbow polish. Sealed Delphinad Vambraces and Tassets now require 4 moonlight archeum essence and 2 sunridge ingots instead of 2 moonlight archeum essence and 1 sunridge ingot. Sealed Ayanad Vambraces and Tassets now require 7 moonlight archeum essence, 4 sunridge ingots, and 1 rainbow polish instead of 3 moonlight archeum essence, 2 sunridge ingots, and 1 rainbow polish.
Printing Recipe Adjustment: Blank Regrade Scrolls – now requires 2 dawn lake lig
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