

Remedy Licenses Umbra For Alan WakeMax Payne developer Remedy Entertainment has licensed Umbra Software’s rendering optimization middleware for its upcoming title Alan Wake, which was announced all the way back at E3 ‘05 and was recently shown at E3 ‘09.
Umbra Software is the expert in 3D rendering optimization middleware for PC, Xbox360 and PS3. Umbra Software’s flagship product, Umbra, increases rendering performance in 3D games and allows game developers to create rich, complex and highly dynamic game worlds previously impossible.
“Umbra gave a significant boost in rendering performance on the Xbox360, and at the same time made our content creation faster. With Umbra’s culling technology, Remedy’s team can add more details to Alan Wake’s world and concentrate on the cool visuals while minimizing tedious work such as adding portals,” said Remedy Entertainment’s Development Director Markus Mäki.
“It’s been a pleasure working with Remedy on Alan Wake,” said Marko Nurro, Umbra Software’s CEO. “Remedy is one of the most innovative and technically competent studios in the world. Their games just rock, simple as that.”
Umbra-ს შესახებ:
http://www.umbrasoftware.com/index.php/player * * *
Without Umbra a lot of performance is wasted when hidden objects are rendered.
მოკლედ პრინციპი არის შემდეგი: უმბრას ოფტიმიზაციია ობიექტებს რომელიც კამერაში არ ჩანს ან რაიმე ობიექტსაა ამოფარებული არ არენდერებს, რესურსი არ იკარგება ფუჭად და ნაწილდება იმ ობიექტებზე რომელიც კადრშია, შედეგად იზრდება წარმოება..

A bird's eye view of a scene. With Umbra only visible objects are rendered.

Without Umbra a lot of performance is wasted when hidden objects are rendered.
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ign Alan Wake Xbox 360 Preview
http://xbox360.ign.com/dor/objects/743608/...vdp_061709.html This post has been edited by giola1 on 18 Jun 2009, 14:15