The Last Guardian
აბნორმალას ვთხოვ თემას გადაარქვას The Last Guardian (Trico) მადლობა!!
მიუხედავად იმისა რომ გრიფონი აღარ მიყვარს

ეს თამაში იქნება ამ გენის ყველაზე შედევრალური, ტაკ შტო ჰეიტერებო მაკოცეთ ტრაკზე!
Whyyyy oooh whyyyyy????

შედარება
ძველის და ახალი გრიფონის შედარება

ძველი მიყვაააარს



ძველი ბუმბული

ახალი

ახალი სქრინები!






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რამოდენიმე გიფ ანიმაცია


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ძველი გრიფონი

ახალი გრიფონი
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ჩემი ახალი ვოლ პეპერი ბიჩეზ!!!!
http://hdimage.org/images/hzx5cuu02gfaixfjh59m_image06.jpg * * *
HD ტრეილერი -
http://www.gametrailers.com/video/e3-09-the-last/50352ონაწერები ფორუმებიდან
eXistor - If this game will be as good as we think it's gonna be, then we have a serious contender for "best...game...ever".
biocat - I love you, Trico. Please don't eat me. By the end of the game Trico totally grows up and just gobbles down the main character. Black screen and then credits.Would be better than the Sopranos.
Lime - This game is going to destroy the entire universe.
Andvary - WOW, I... have no words. Just incredible.
abstract alien - This has to be the best looking game ive ever seen.
Dat_Drink_Ik_Op - I loved the bond shown between the boy and the creature, makes me feel like a kid again.
mucc - oh my fucking god
thanks - This game definitely looks to be game of the forever. Finally that extra something to make me buy a PS3.
Garcia - Holy fucking christ. This is beyond words. It's alive. ALIVE !!
FFObsessed - Perfection.
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Details!
Quote:
First, some naming issues. The game that eventually came to be known as The Last Guardian has been referred to by fans for some time now as "Trico," as it's the third project from the team that gained world attention with ICO on the PS2. You might also start hearing about the game by another name: "Hito Kui no Oowashi Toriko." That's the official Japanese name, as listed in Famitsu. It literally translates to "The Giant Man-Eating Eagle Toriko." More on the word "Toriko" in just a bit.
The "Oowashi," or "Giant Eagle," part of the title is what the development team uses to refer to the bird-like giant, Ueda told the magazine. Since Sony's American offices haven't shared official terminology for the creature, and since referring to it as "creature" is not particularly ideal, we're going to call it "eagle" for the time being.
According to Ueda, having a giant living creature was the first idea to emerge when creating the game. Ueda hoped to make the relationship between the player and Agro, the horse from Shadow of the Colossus, a bit more central to the game design this time.
As you might have guessed, players take control of the little boy from the trailer. The basic game design has the boy being young and thus weak and lacking abilities. The giant eagle makes up for these areas. As a young boy, the main character cannot rely on his strength to get past obstacles. However, perhaps he can overcome some trials by bringing the eagle with him.
Quote:
Famitsu noted that the movements of the creature are extremely natural. Ueda explained this by recalling how he took care of not just dogs and cats in his childhood, but a variety of other animals as well, including monkeys and ducks. This gave him a sense for the motions of a variety of animals.
His childhood experience with animals also appears to have influenced his games in another way. You might have noticed how verbally quiet ICO and Shadow of the Colossus are. Ueda feels that this particular type of setting comes from the fact that animals don't speak.
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There's a care aspect for the eagle as well. You can feed the eagle and remove spears and arrows that have pierced it. Ueda feels that the development staff will have to take care to strike a balance and make sure the care aspects do not becoming a chore.
Growth and stage puzzles are major elements to the game. There are platforming aspects as well -- you can climb, grab things and crawl.
The flow of the game is a bit of a mystery right now. Asked if your movement through the stages will be seamless, Ueda said that it's seamless as far as there being no load times as you move about. However, there is an order to the locations that you visit.
Quote:
Also something to keep in mind as you work through the levels is that eagle's level of intellect isn't all that high (this is what Uedo said -- don't send nasty e-mails to us). It may not move according to your expectations. As an example, you may be able to clear an area if the eagle would just sit still. However, the eagle ends up moving.
Ueda's comments were even more vague on the onlne possibilities for the game. He would only say there are things they'd like to do with online, but that he could not say if it will be possible to realize them.
For this third project, Team ICO is making use of some advanced technology. Different from their past titles, they're using real physics. As an example of this, Ueda made note of a scene where the creature eats a barrel. This is not done with motion capture, but with actual physical calculations involving the barrel and the creature's mouth.
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The staff is paying great attention to one particular environmental effect: wind. The wind determines how the eagle's feathers sway. Each feather is processed individually.
http://ps3.ign.com/articles/990/990431p1.html * * *
Game of the Show
Game of the PS3
Game of the Generation
Game of the Decade
Game of the Forever.
This post has been edited by Nachkebia on 3 Jun 2009, 12:21