http://www.pixologic.com/news/September, 2011 – ZBrush 4R2 Now Available!!
THE NEXT STEP IN DIGITAL ART
Pixologic is back at it again with the awesome ZBrush 4R2!
With incredible new features like DynaMesh, Curve Mode, HDRI Rendering, LightCap and Insert Brushes to name a few, you'll have so much fun you won't want to put it down! Go ahead and indulge yourself, stay up late creating fantastic art for days!
"ZBrush 4R2 represents everything I had always wanted from digital sculpting. Its new features, DynaMesh, the Insert Brushes, and the new Curve Brushes unlock an artist's imagination, and remove the polygon chains we have worn for far too long. Sculpting today has reached a new threshold." - Ryan Kingslien ZBrush Workshops
Check out all the great new features in Z4R2 at Pixologic.com to find out what all the fuss is about!
Visit the ZBrush Gallery and ZBrushCentral to see the amazing artwork created by the Z4R2 beta testing team.
September, 2011 – ZBrush 4R2 Upgrade Preview
We are thrilled to be so close to the next major update for ZBrush: ZBrush 4R2!
ZBrush 4R2 is packed with new and exciting features, additions and changes designed to fit your needs and the way you work. While the release itself is still a few days away, we wanted to help you prepare now by providing the following info to explain exactly how the upgrade will be done.
View ZBrush 4R2 Upgrade Preview HERE.
September, 2011 – Sculptris wins New Application of the Year in 3D World Magazine International CG Awards
We are delighted that Sculptris was voted the No.1 'New Application of the Year' by an expert panel and the community in the 3D World Magazine International CG Awards!
More info at www.3dworldmag.com.
"This award recognizes the best new asset-creation applications that have been released over the past year, which provide stable, useful and usable tools for the CG artist." -3D World Magazine
Download your free copy of Sculptris HERE.
ZBrush's Shadow Box modeling was also voted runner up in the 'Software Innovation of the Year' category.
To learn more about Shadowbox, visit: Pixologic.com.
September, 2011 – Macworld Rates ZBrush 4.5 Mice
ZBrush 4 has received 4.5 out of 5 mice in a review published today on Macworld.com.
"The addition of some major new features like GoZ, ShadowBox, Spotlight, PolyPainting Layers, Timeline, and ZSketch, make this organic sculpting 3D modeler a must-have for designers in genres from gaming and animation to manufacturing and toy design." - Jeff Foster, Macworld.com – September 15, 2011
With all the great features in Version 4, it's no wonder it continues to catch the attention of critics and users alike. The newest advancements in ZBrush 4 Release 2, releasing this Tuesday, September 20th, are sure to amaze them all once more. Stay tuned!
Read the full review on Macworld.com
September, 2011 – Making Time For Art, Sneak Peek #4 OF ZBRUSH 4R2
Pixolator presents Making Time For Art, Sneak Peek #4 of ZBrush 4 Release 2 - A closer look at the power of the revolutionary new feature, Dynamesh. Pixolator's newest video preview reveals how using Dynamesh in your workflow will free your creativity and speed-up your work time.
"DynaMesh enables you to explore multiple concepts in a very short period of time. You do not need to create a base mesh to fit your target-concept, or even have a specific concept in mind. You may simply select a sphere, activate DynaMesh, and let your creative juices flow! It is exhilarating to freely reshape the mesh and quickly explore many ideas until you arrive at a concept worthy of progressing into finer detail." - Pixolator
Read Pixolator's Sneak Peek Thread on ZBrushCentral
September, 2011 – Free tutorial from Mixamo.com
Free 8 min. tutorial on Mixamo.com shows you how to take your characters from ZBrush into the Mixamo Auto-Rigger and quickly add rigging and animated movements to your character.
Mixamo presents the ultimate solution for ZBrush artists delivering assets into Unity3D. Speed up development time by rigging, testing, and animating your character on Mixamo.com - then download directly into Unity.
1. Create model in ZBrush
2. Auto-Rig and animate on Mixamo.com
3. Import to Unity 3D
Watch the tutorial at Mixamo.com
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http://www.file.ge/?p=23332http://bin.ge/file/54505/Z-B-S-H-V-4-R-2-B-FILE-GE.rar.html588 მბ
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