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Developer: Crytek Frankfurt
Crytek UK
Publisher: Electronic Arts
Series: Crysis
Engine: CryEngine 3
Platform: Microsoft Windows
PlayStation 3
Xbox 360
Release date: NA March 22, 2011
EU March 25, 2011
Genre: First-person shooter
Mode: Single-player
Multiplayer
Media: Blu-ray Disc
DVD
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Overview 
Crysis 2 is set in New York City in the year 2023 (three years after the events of the first game), which has since been evacuated due to alien infestation. Similar to its predecessor, Crysis 2 will provide freedom to customize weaponry and abilities. Crytek wanted to avoid making another game set in a jungle environment, as were Far Cry and Crysis; New York City has been dubbed an "urban jungle". The urban atmosphere offers more options in how to progress and plan attacks. Players will be able to navigate between floors and buildings, as well as destroy cityscape.
Players will play as "Alcatraz", a Green Beret, the new successor of "Nomad", from the first game, although there has been speculation that "Alcatraz" may just be Nomad's new codename to stay anonymous to Crynet.[citation needed] The protagonist steals the Nanosuit 2 from Crynet Systems. As a consequence, Crynet Systems starts a manhunt for the player. The Nanosuit 2 gives players more freedom in their options of how to tackle situations on the battlefield. The aliens have also undergone major redesigning, transforming the floating warriors from the first game into the even more lethal, armored bipedal war machines that stalk the ravaged New York. Crytek has stated their intention to surpass the original game graphically and have noted that combat in the game will be "catastrophically beautiful". Crytek has also claimed that Crysis 2 will have lower system requirements than the original game and also support stereoscopic 3D.
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Nanosuit 2 
When Crynet Systems released the first Nanosuit four years ago, we described it as “battle armor perfected”. That wasn’t just our opinion: in a scant two months the N1 had become the armor of choice for military forces around the globe. All of which left us at Crynet Systems with a bit of a problem: how do you improve on perfection?
Not that we’ve ignored the hardware. Our latest offering comes with all the bleeding-edge features you’d expect from Crynet: rad-hardened ceramic epidermis, dynamic Faraday mesh for unsurpassed EMP shielding, state-of-the-art countercurrent heat-ex-changers for thermoneutrality in the most extreme environments. But the soldier within remains our highest priority.
No matter how sharp the intellect or how great the courage, the men and women that operate this technology are only flesh and blood. They can grow tired. They can quail in the face of overwhelming odds. They are only human. Until now.
For the first time, combat armor not only protects your soldiers but improves them: immunizes them against fear and fatigue keeps them razor-sharp around the clock, feeds real-time tactical telemetry from a thousand sources directly into the brain. Crynet has created something that is more than man, more than machine: something that shares the strengths of both and the weaknesses of neither.
The human brain is the best battlefield computer on the planet, but when it comes to the instantaneous processing of thousands of simultaneous data streams, it can use a bit of help. That’s where the N2’s Semiautonomous Enhanced Combat Ops: Neuro-integration and Delivery AI (SECOND) comes in. Powered by a parasitic blood-glucose infusion and our optional electrolytic microstack, this nonsentient biochip runs at a blazing 1.5 BIPS.
SECOND instantly integrates remote telemetry and firstperson input from up to six thousand distinct channels (ranging from full-spectrum EM to acoustic, barometric, and pheromonal) presenting clear, concise tactical summaries via an interface integrated directly into the visual cortex. It can also take over the operator’s purely autonomic and regulatory functions in the event of somatic damage.
SECOND’s most innovative feature, however, its ability to not only monitor the physical and neurological state of the soldier, but to actually optimize those states for mission success. SECOND continuously regulates dopamine, lactatic acid, and corticosteroid levels, anticipates debilitating stress and fatigue reactions, and counteracts them before your troops even feel the urge to yawn. SECOND not only mitigates debilitating reactions; it actively augments beneficial ones. Adrenaline, GABA, and tricyclic levels are all maintained at optimal levels for lightning reflexes, maximal sensory acuity, and positive emotional state. Your forces will pursue their objectives with tireless and unswerving dedication for days on end.
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Multiplayer Crysis 2 brings modern FPS multiplayer into the future warfare arena, with gameplay centered around giving each individual player the power of the Nanosuit. Crysis 2 multiplayer is based on the war between Nanosuit wearing military personnel and C.E.L.L. (Crynet Enforcement & Local Logistics).
All 12 multiplayer maps are set in Crytek’s stunning re-creation of New York city with level design geared to take full advantage of different Nanosuit powers. The game will feature 6 modes giving players a diverse amount of choices, including Crash Site and Team Instant Action. Furthermore, Crysis 2 multiplayer will feature deep progression and long term rewards for players, experience, Nanosuit and weapons upgrades.
More than 20 weapons, 250 dog tags, 140 challenges, 80 general ranks, and suit mode ranks are available for players to unlock and conquer.


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Trailers Be the Weapon TrailerThe Wall TrailerNanosuit 2 Trailer-------------------
Gameplay Cloak and Dagger GameplayUrban Siege GameplayHero's Journey Multiplayer Rooftops Gameplay-------------------
Screenshots 





This post has been edited by gears on 18 Dec 2010, 01:05