ეს ეკონომიკური სტრატეგია არის ისეთი თამაშების იდეის გამგრძელებელი, როგორიცაა Transport Tycoon, Transport Giant და სხვა მსგავისი.
გამოსვლის მიახლოვებითი დროა - 2016 წლის ბოლო

საანონსო ტრეილერი:
Overview:Transport Fever is a railroad-focused tycoon game. Players start in 1850 and build up a thriving transport company. As an emerging transport tycoon, the player constructs stations, airports, harbors and makes money by connecting areas requiring transport services.
Construct complex road-rail-water-air networks in the endless game and experience more than 150 year of transportation history. Fulfill the people’s needs and watch cities evolve dynamically. Supply industries with freight, develop complete cargo chains and enable economic growth. Build up a transport empire!
Master challenges and get entertained in the campaign game mode. Two campaigns each consisting of ten missions with increasing difficulty can be tackled. Missions of the American and the European campaign tell the historical context of the 19th and 20th century and offer a wide range of real-world transportation challenges.
Features:- Two game modes: Endless game and campaign mode
- Over 120 detailed trains, aircrafts, ships, buses, trams and trucks
- Intuitive yet powerful railroad and street construction
- Upgradable train and bus stations, airports and harbors
- European and American campaign with 10 historical missions each
- Randomly generated, modifiable terrains with realistic dimensions
- Fully realized European and American game environments
- Dynamically simulated urban development and passenger movement
- Sophisticated economy model and freight simulation
- Content from more than 150 years of transportation history
- Realistic vehicle simulation, coloring and aging
- Physically based graphics, lighting and simulation
- More than 25 challenging achievements
- Steam Workshop and extensive modding support
Platforms:- Windows: Windows 7, 8 or 10 (64-bit)
- Mac: OS X 10.9.5. or higher (64-bit)
- Linux: Ubuntu 14.04 or higher (64-bit)
Minimal system requirements:- Processor: Intel Core 2 Duo 3.0 GHz
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 260 or better, ATI Radeon HD 5670 or better, 1 GB VRAM
Endless game:Players start after 1850 and build up a transport company. Infrastructure such as stations, harbors, airports, tracks and streets can be constructed to link hubs of trade and meet the needs of evolving cities. The vehicle fleet requires clever management and should be kept up with the times. Different strategies can lead to a successful entrepreneurship: While the one player may prefer fast passenger trains and frequent tram connections, another may focus on heavy freight ships, cargo hubs and trucks. A European and a North American scenario including matching vehicles and environment are available. Both randomly generated and predefined maps can be played. Optionally, more than 25 challenging achievements can be followed.
Campaign mode:A European and a North American campaign with ten missions each can be tackled. The missions are set in the historical context of the 19th and 20th century and offer a wide range of real-world transportation challenges. For instance, players are tasked to build a section of the first transcontinental railroad, help to build the Panama Canal, found an airline or develop the Alps. Frame stories make sure the campaigns are entertaining. Tasks include decisions and players can therefore fulfil the goals in several ways. Missions can be completed with different scores and hence offer challenges for both beginners and ambitious players. In order to complete a campaign it takes about 10 hours of play time.
Construction tools:The track and street construction tools are of highest importance and therefore a lot of development time was spent to optimize this feature. As a result, Transport Fever features the arguably most intuitive and powerful railroad track construction tools ever seen in a game. With a simple click and drag interface, switches, crossings, single- and multi-crossovers, parallel tracks, catenary, railroad crossings, bridges and tunnels can be built. Moreover, the terrain can be aligned realistically, and signals can be placed to control the behavior of the trains. Finally, the building construction tools are smart as well: Train, bus and truck stations, airports and harbors can all be extended and upgraded.
Simulation:Urban development is realistically simulated. The player’s transport connections influence land use and value, and towns and cities evolve accordingly. Each inhabitant is individually simulated and behaves intelligently. If people want to reach destinations for work, shopping or leisure, they either go by walking, by car or by using one or multiple of the player’s transport lines. A sophisticated economy model and freight simulation approximate realistic town needs for consumer and industrial goods. Mines, refineries and factories located outside of the towns produce or process goods. When they are able to ship their products, they will grow. Goods are processed or refined multiple times in complex cargo chains.
Extensive modding support:Extensive modding support and Steam workshop integration allow fans to easily extend the game and share their work. Most game objects can be modified or created: Players can not only create and share their own maps, vehicles and buildings, they can also develop any kind of constructions. Also advanced creations like for example a curved train station with a curvature parameter are possible. Integrating a bus stop in the same construction would easily be possible, too, because most of the game’s features can be freely combined. Because the game’s campaigns are implemented with a script interface, modders can even create and share their own missions or whole campaigns. This offers a wide range of new possibilities and challenges.
Graphics and user interface:Physically-based lighting and graphics ensure a high level of immersion. Vehicle details include emissive lights, transparent windows and interiors, visible drivers and passengers, adaptable painting colors and dynamic aging with dirt and rust. Also, the movement of trains, road vehicles, ships and planes is approximated according to the physical laws. A lot of work has been put into complex animations like doors, flaps and gears. Another top priority was the development of an intuitive user interface including a step-by-step tutorial to guarantee a flat learning curve. Finally, sufficient performance also in the late game should make sure that the fun doesn’t end when scenes get huge.
VehiclesThe game will deliver over 120 detailed rail, road, water and air vehicles from North America and Europe spanning a 150 year time period.
Vehicles feature a detail richness with e.g. emissive lights, modeled interiors and complex animations. They will catch rust and dirt over time to reflect the aging process. The paintwork is customizable and a custom company logo can be placed on the vehicles.
Select a vehicle below to get detailed information! More vehicles will be added subsequently to this list over the next couple of weeks.
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ოფიციალური საიტიიმფო სტიმზე This post has been edited by aviatori1 on 2 Aug 2016, 17:48